J
jallajollo
Guest
I don't know what is going on but if I create a plane in 3ds max 6 and put a bitmap there, the bitmap is pixelated and messy no matter how small the plane is (i usually create it to match the size of the image) or how far I watch it from. When I render it, it looks normal. It's really hard to model cause all the lines are so messy. In all modeling videos that I've checked and followed, the reference images don't seem to pixelate near as bad as mine. I've tried all software, directx and opengl modes but it doesn't help. Any tips?