desty
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- Aug 4, 2004
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Hello, I need help with a small issue: how does reflection and dynamic lighting work in half life 2?
I have a gun model, and I'd like it to look shiny, like polished metal. In the old days, you used to do a flat skin, which looked like it had reflection on it, but how does it work now, with dynamic lighting? And if this isn't possible, how do specular maps work with the dynamic lighting?
thanks in advance,
desty
I have a gun model, and I'd like it to look shiny, like polished metal. In the old days, you used to do a flat skin, which looked like it had reflection on it, but how does it work now, with dynamic lighting? And if this isn't possible, how do specular maps work with the dynamic lighting?
thanks in advance,
desty