reflective material help

jister

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hey all

i'm trying to make a good reflecting mirror in hammer (although it won't reflect characters) i took all necesary steps to make the texture and it works but in such a low resolution...
i did the vtf at 1024x1024 300dpi? and this is the result...?
 

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You should have checked out my post on how to make a mirror. The texture doesnt not have to be that big. 512x512 is fine. The reflection size is defines by the nearest cubemap. Set the cubemap size to 512x512 and that is the best you will get.
 
ok srry for over looking your tut, i will look for it.

i'll try what you say, thx
 
It is not a true tutorial only a post I made a while back so I can understand that you missed it. Post your results or any more questions!
 
i put 1 to 256x256 and get this in my console


Cube map buffer size 1024 x 1024 is bigger than screen!
Run at a higher resolution! or reduce your cubemap resolution (needs 4X)
 
i got this buildingcubemaps on 128x128 wich it does allow

my lights go beserk?
 

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For a 512x512 cubemap you need to have your screen resolution at 1280x1024 or higher when you build combemaps. I'm not sure about the lights. Try with an increased screen resolution first and then see.
 
ok that did it thx a million man!!! i finnaly get some sence in these cubemap things
tx again!!

btw visit http://hitchhiker.hlgaming.com/ thats what its for... but im not the texture guy, and i couldn't reach him so thx fo the help
 
still 512 doesn't work... it gets all blurry again??
 
Just so you know, you have to buildcubemaps everytime you make a new bsp.
 
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