P
Polardude
Guest
Well, here's my first post after many months of antipation and enjoyment of this community (before I even registered)....
I was thinking a few minutes ago about how physics can be improved to be more realistic in a gaming environment....
Having played Max Payne 2, I have to say that the Havok's engine was a major step for games, but there was some points of the game that the ragdoll techinque doesn't cut it.... (Still, it was frickin' awesome!!!! ) :cheers:
Where is the next step?
Where does HL2 change as compared to Max Payne 2?
Hope this will encourage interesting replies and finally bring this forum away from the dreaded BETA/LEAK crap to the orginally intellectural & exciting forum.... :cheese:
I was thinking a few minutes ago about how physics can be improved to be more realistic in a gaming environment....
Having played Max Payne 2, I have to say that the Havok's engine was a major step for games, but there was some points of the game that the ragdoll techinque doesn't cut it.... (Still, it was frickin' awesome!!!! ) :cheers:
Where is the next step?
Where does HL2 change as compared to Max Payne 2?
Hope this will encourage interesting replies and finally bring this forum away from the dreaded BETA/LEAK crap to the orginally intellectural & exciting forum.... :cheese: