[Release] Cp_Studio_rc1

Furyo

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Hey everyone,

I'm finally releasing my first TF2 map, just in time for Christmas.

The map features CP gameplay set in a movie studios environment, where the world of TF2 shoots cartoon remakes of our popular movies, such as Lord of the Rings, Terminator 2 and Back to the Future.

You can download it off Filefront in either a zip or a rar file:

zip (30 Mb) : http://files.filefront.com/cp+studio+rc1zip/;9314890;/fileinfo.html
rar (25 Mb) : http://files.filefront.com/cp+studio+rc1rar/;9314889;/fileinfo.html

Screenshots (large, High res) :
http://froughol.com/misc/cp_studio_01.jpg
http://froughol.com/misc/cp_studio_02.jpg
http://froughol.com/misc/cp_studio_03.jpg
http://froughol.com/misc/cp_studio_04.jpg
http://froughol.com/misc/cp_studio_05.jpg
http://froughol.com/misc/cp_studio_06.jpg
http://froughol.com/misc/cp_studio_07.jpg

Here is the readme file:

CP_Studio_RC1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

GAME: Team Fortress 2

FILE TYPE: Custom Map

DATE: 12-24-07

AUTHOR: Francois "Furyo" Roughol

WEBSITE: http://www.froughol.com

E-MAIL: francois.at.froughol.com


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
INSTALL TO: <path>

\SteamApps\username\team fortress 2\tf\maps


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MAP DESCRIPTION:

In dire need of space for more movie studios, Furyo Studios and Pedroleum Studios fight it off to entertain the world of TF2.

The map's gameplay takes both Granary and Well for a spin, and mixes both maps using similar CP setups.
5 Capture Points total, with two sets of advanced spawn points and a close to symmetrical layout.

The map takes place on the movie sets of cartoon remakes of Lord of the Rings, Terminator 2 and Back to the Future.


This is the first TF2 map I have made, but my commitment to the Source community can be seen in other Source games
such as DoDS (Camp Packs) and Ubisoft's upcoming Dark Messiah of Might and Magic Elements on the X360.


Feel free to drop me a line as all constructive comments and feedback are welcome. The map will have a final release
in a couple months once all feedback has been taken into account.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CREDITS:

Map by Francois "Furyo" Roughol
Custom assets by Francois "Furyo" Roughol and Pedroleum

Thanks to all the playtesters throughout the beta versions. This map surely has evolved and it's thanks to you.

Special thanks to our friends at Valve for the playtesting and feedback, helpful as usual

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MERRY CHRISTMAS TO EVERYONE !
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
Looks awesome, except for Gandalf's face which looks creepy.
 
Sorry, the map literally contains too many entities, causing invariably the engine to run out of memory, making any server crash ultimately. Take this out of your rotation if it still is in, and rest assured RC2 isn't far out, with a fix for this as well as improvements on the feedback given so far.

Sorry for the inconvenience.
 
No idea. Just too many for the engine to process after a certain time. The only entity figure I could come up with is the number in Hammer, doesn't make much sense.

RC2 is just around the corner. It's ready and all, I just need to test it at work tomorrow see if it crashes with players. My tests with 23 bots seemed conclusives.
 
ok.... the compile should give you the number of ents in your mpa btw. But it should also warn if there are too many...
 
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