S
slumber
Guest
Hello everyone. here's a bit of modelling/skinnage for you.
First off, I'd like to state I'm not a modeller; this is the third model I've ever done. I'm a texture artist by trade, so cut me some slack
anyway, first off, here's the shells.
I know what you're thinking: "But shells are tiny and insignificant! what's with the detail?!"
Well, I've always found it annoying when people dont take the time to detail things, just because someone 'might' not see it. When I play a game, I explore and look around, zoom in on small things. I know I would find it impressive if I could read the labels carved in the back of the shotgun shells on the floor. And besides, with todays high-end video cards, fifteen or twenty extra polygons aren't going to make a difference.
And, lastly, the gun. There are some obvious geometry errors that i'm having trouble nixing (like I said, I'm new to the modelling scene) For example, the weird seam above the trigger and the ugliness in the curve of the stock. So, I'll just post a preview for now until I get all this sorted out.
Any comments and suggestions would be greatly appreciated.
First off, I'd like to state I'm not a modeller; this is the third model I've ever done. I'm a texture artist by trade, so cut me some slack
anyway, first off, here's the shells.
I know what you're thinking: "But shells are tiny and insignificant! what's with the detail?!"
Well, I've always found it annoying when people dont take the time to detail things, just because someone 'might' not see it. When I play a game, I explore and look around, zoom in on small things. I know I would find it impressive if I could read the labels carved in the back of the shotgun shells on the floor. And besides, with todays high-end video cards, fifteen or twenty extra polygons aren't going to make a difference.
And, lastly, the gun. There are some obvious geometry errors that i'm having trouble nixing (like I said, I'm new to the modelling scene) For example, the weird seam above the trigger and the ugliness in the curve of the stock. So, I'll just post a preview for now until I get all this sorted out.
Any comments and suggestions would be greatly appreciated.