Request: Dissolver full auto + larger ammo cap

Sucky Ducky

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Basically what the title says.. If it's not too much work and any of you guys have some spare time.. I'd love a simple singeplayer mod with the combine rifle's secondary fire (the dissolver) on full auto (more shots per second) and let it have a larger ammo cap... Don't go out of your way, if it's too hard, don't do it.. Just, if you have free time, I'd appreciate it ;)
 
lol that would be insane, and a tad laggy I'm guessing.
 
we11er said:
lol that would be insane, and a tad laggy I'm guessing.

Well, I dont mean have it fire at the SMG's fire rate.. But more without that horrible lag before every shot goes.. Maybe half a second pause between every shot or so.. Just so I can use it as a regular weapon, would seem like fun... (I'm replaying HL2 for the 5th time now, using impulse 101 and having fun =))
 
I'll give a quick look through, should be pretty easy, just a few variable changes. I've never really gotten hardcore into programming a game (at least c++) HL2 will be my first, already have some knowledge of HL1's SDK.

I'm just not very creative, I need ideas to code lol. You've given me one so I'll get to it soon as I get on my main computer. If anyone else beats me to it go ahead and post, I'll still do it just to learn my way around the SDK.
 
McFace said:
I'll give a quick look through, should be pretty easy, just a few variable changes. I've never really gotten hardcore into programming a game (at least c++) HL2 will be my first, already have some knowledge of HL1's SDK.

I'm just not very creative, I need ideas to code lol. You've given me one so I'll get to it soon as I get on my main computer. If anyone else beats me to it go ahead and post, I'll still do it just to learn my way around the SDK.

Alright, thanks in advance
:E
 
My SDK is acting up, you'll have to wait abit until I get it working again.
 
You can change the amount of ammo you can carry, via the consol for any gun (i've done it)...i think theres also a command for firing speed.
 
I'll get working on it too, shouldn't be hard at all. Also, if you're playing through with cheats, here's all of the impulse commands I've come across so far:

impulse 50 - "Commander Mode"
impulse 51 - "Dynamic Resupply"
impulse 52 - "Rangefinder"
impulse 82 - Gives you a jeep
impulse 83 - Gives you the airboat
impulse 101 - Umm... duh.

(these are contained in hl2_player.cpp around line 1400)
 
Alright, wasn't that hard. Tell me if this is what you were looking for. If you don't know how to install it, use jb55's instructions for his physgun mod.

http://dan.sscentral.net/PulseMod.zip

Please don't eat my bandwidth! I will take the file off if a bunch of people start downloading it. In that case, start a torrent.
 
N3ur0 said:
Alright, wasn't that hard. Tell me if this is what you were looking for. If you don't know how to install it, use jb55's instructions for his physgun mod.

http://dan.sscentral.net/PulseMod.zip

Please don't eat my bandwidth! I will take the file off if a bunch of people start downloading it. In that case, start a torrent.

Downloading now, will check this afternoon.. Thanks in advance :) (and don't worry, I'm easy to please ;))
 
(sry for double post)

Alright, I've just installed it and played it (too bad you have to manually start a map, hehe) and I like it, I just have 1 question, how can I adjust the firing speed of it? It's a tad bit too slow for me, I'd like it to fire instant and then have a delay, instead of pressing fire, waiting half a second and it then firing... If you could just change that, I'd worship you forever and stuff :angel:
 
I think I see what you're saying. I'll try to change that. I think I'll change the code that randomizes your crosshair position so it's more accurate as well. Also, if you want to start a new game just do "map d1_trainstation_01" in console.
 
N3ur0 said:
I think I see what you're saying. I'll try to change that. I think I'll change the code that randomizes your crosshair position so it's more accurate as well. Also, if you want to start a new game just do "map d1_trainstation_01" in console.

Yeah, figured that out by myself aswell (the map thingy)

Anyway, glad you're helping me :E
 
Sorry dude, would have but my SDK acted up :/ Just got it working today. N3ur0 what cpp file held that weapon?
 
McFace said:
Sorry dude, would have but my SDK acted up :/ Just got it working today. N3ur0 what cpp file held that weapon?

Don't sweat it, the more the merrier I say
:frog:
 
OK, I've tweaked it again. I REALLY think you guys will like this version. :D The first time I tested this one I was like "HOLY F*CK!!!!!!". As far as "usage instructions" go, bursts of 3 or 4 or semi-autio works best. :P The updated server.dll can be found at:

http://dan.sscentral.net/server.dll.zip
 
N3ur0 said:
OK, I've tweaked it again. I REALLY think you guys will like this version. :D The first time I tested this one I was like "HOLY F*CK!!!!!!". As far as "usage instructions" go, bursts of 3 or 4 or semi-autio works best. :P The updated server.dll can be found at:

http://dan.sscentral.net/server.dll.zip

LOL! Exactly as I wanted... If only I could handle the recoil better, but it's great :-D
 
As I said, bursts of 3 or 4. I will work on lessening the recoil with the next release.
 
N3ur0 said:
As I said, bursts of 3 or 4. I will work on lessening the recoil with the next release.

Cool.. I hope you're having as much fun with it as I am, because I'm absolutely loving it :E

(I should learn how to do this myself probably :o )
 
Shoot it straight up in the air... reminds me of that old fireworks caution label: "Caution! Emits showers of sparks!"

This will probably be my final release, unless somone finds a bug. Note that this is a full package, not just the server dll. It includes impulse 12 support (hey, I was bored) and a map to test things out on (feature_test_map).

http://dan.sscentral.net/PulseMod.zip
(will be up shortly)
 
N3ur0 said:
Shoot it straight up in the air... reminds me of that old fireworks caution label: "Caution! Emits showers of sparks!"

This will probably be my final release, unless somone finds a bug. Note that this is a full package, not just the server dll. It includes impulse 12 support (hey, I was bored) and a map to test things out on (feature_test_map).

http://dan.sscentral.net/PulseMod.zip
(will be up shortly)

What DOES impulse 12 do? (I'll download it once it's up, thanks for everything m8)
 
You should read the other threads in this forum :P. Impulse 12 gives you the super gravity gun. (you know, the one from the end of the game that glows blue)
 
N3ur0 said:
You should read the other threads in this forum :P. Impulse 12 gives you the super gravity gun. (you know, the one from the end of the game that glows blue)

I read alot of threads, just not alot of them happen to be on the coding forum (since I'm not a coder myself)... I do get emailed all replies to this topic though... But thanks for answering the question :)
 
N3ur0 said:

Alright, it abso****inglutely rocks :)

I shall wait a bit before I make another request, I don't want to seem... eh... what's it called.. greedy?

(because what would be fun (and more challenging) for the dissolver to explode on contact and do little damage instead of dissolving ;))
 
DweezilX said:
What's the deal with the d/l? Not working

I believe he took it offline, I still got it here.. Once I get my dad's login for my new family website I'll host it.. If you want it now you can add me on aim or msn and I'll send it to you :")
 
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