RES .. Or whatever it is!

  • Thread starter Thread starter na3z0r
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na3z0r

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Hey!

I've been mapping for hl1 not long now.. Mainly just CS, and one TFC map.

My map are preettyy crap! Mainly cos I just use the common textures! I have pletny of textures of my own on my computer, but I dunno how to add them up with the map? I've got ResGen, which is supposed to kind of zip the textures, sounds, models, etc, up with the map.. But I dono how to use this program! If there's any other res making programs, or any other way to get my maps out without having to give the map to everyone in a .zip! :x

Cheers :cheers: (lol, just sayin that to use the smily!)

Senzuri
 
Do you mean you don't know how to convert the textures to .wad format, or you don't know how to insert the custom textures into the final .bsp file?

To create .wad's download a program called wally.

If you need to include textures in the .bsp file you go into expert mode in compile window and use the command -wadinclude "wadname". I think that's right. It's been a while since I've mapped. I'd give you a link or something but there is tons of info on this subject. Go to one of the hundred of hl1 mapping sites and browse their tutorials. Every question you could ever think of has been answered hundreds of times on these sites.
 
Thanks man.

Sorry if I didn't give you enough information on what I was talkin about.
As I said, i've made plenty of textures (with wally), but I dono how to include them. Someone told me I need ResGen or something.. But obviously you can do it somhow else (do you mean to do that in wally?)

But wouldn't I have to give some path-name or something so if someone downloads my map directly off my server, the .wad goes to the right place? Maybe not..

Senzuri
 
Originally posted by na3z0r
Thanks man.

Sorry if I didn't give you enough information on what I was talkin about.
As I said, i've made plenty of textures (with wally), but I dono how to include them. Someone told me I need ResGen or something.. But obviously you can do it somhow else (do you mean to do that in wally?)

But wouldn't I have to give some path-name or something so if someone downloads my map directly off my server, the .wad goes to the right place? Maybe not..

Senzuri

HL supports text files for every map with files that needs to be downloaded, check CS maps and their text files (same file name as the map has except that .txt.
 
Originally posted by na3z0r
Thanks man.

Sorry if I didn't give you enough information on what I was talkin about.
As I said, i've made plenty of textures (with wally), but I dono how to include them. Someone told me I need ResGen or something.. But obviously you can do it somhow else (do you mean to do that in wally?)

But wouldn't I have to give some path-name or something so if someone downloads my map directly off my server, the .wad goes to the right place? Maybe not..

Senzuri

You don't need ResGen to include .wad files in a .bsp file. The Hammer editor will do this for you. First hit the run or compile button. When the run map box comes up select "expert" from the bottom. You will notice a list of run commands on the left. These include csg, bsp, vis, and light. Click once on $csg_exe. On the right is a text box called parameters. In this box type "$path\$file -wadinclude filename1 -wadinclude filename2"


where filename1 is the name of one of the wads you want to include and so on. Two things: Don't include the quotation marks and make sure each .wad file has been added to the wad list in options.

What this does is takes each texture that has been used in the map and places just that texture inside the .bsp file. It does not include any unecessary textures and thus does not waste space in the .bsp file. This way when someone downloads your map there is only one .bsp file and no extra .wad files to worry about.

Hope that answers your question.

HL supports text files for every map with files that needs to be downloaded, check CS maps and their text files (same file name as the map has except that .txt.

Why are you talking about .txt files? He's asking about how to include .wad files, unless I am entirely mistaken.
 
It doesn't matter are they included or not since wad files can be downloaded from game server.
 
Originally posted by Faravid
It doesn't matter are they included or not since wad files can be downloaded from game server.

Yes that's true. But the whole point of the -wadinclude command is that only one file has to be downloaded and only the textures used in the map are included. This way you can use many different .wads of varying size and still have a small compact .bsp file for download.
 
and besides, you shouldn't be using the hammer compiler anyways. Get yourself a batch compiler and just add -wadinclude "wadfile" into the csg
 
Originally posted by Dan
and besides, you shouldn't be using the hammer compiler anyways. Get yourself a batch compiler and just add -wadinclude "wadfile" into the csg

Umm Hammer doesn't compile, it just sends info of map to compile tools and tools does the work, so using Zoner's through Hammer works as using it manually through command screen.
 
Originally posted by Faravid
Umm Hammer doesn't compile, it just sends info of map to compile tools and tools does the work, so using Zoner's through Hammer works as using it manually through command screen.

Well in a way Hammer does compile as there are compile tools that come with it. Granted these are not nearly as good as other seperate compilers you can download.
 
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