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pissing it away
:xmaybe Wii was a better name after all. . .
That's more or less what I just said. I don't mind the fact that it's an on-rails shooter so much as that it's a poor effort that comes as a "best of" side-story and at the expense of the next "true" Resident Evil game, when more than any other console the Wii would be suited to it.
I agree on-rail shooters aren't bad, if you live 10 years ago, but as much as I hate to say it, the standards are too high for companies to keep making games like this.
There's nothing wrong with on-rails shooters, they're great fun.
There's nothing wrong with on-rails shooters, they're great fun. Anyone who has played Duck Hunt will also know that the Wii is perfectly suited to this type of game. This is a good match. The only issue here is whether UC turns out to be a poor on-rails shooter.
I always thought of UC as another RE Gun Survivor on a system that could do the idea some justice. Being bascially the latest in a series, it's a little unfair to label it as as being simplified for the Wii - if anything this looks more involved than the previous games.
HL2 is so linear that it's one step away from being on rails.I'd never buy an on the rails shooter.
Shame. ;( Although not unexpected, after all resembling RE Survivor can't be a good thing can it? Also the boys at Screwattack.com said they got to play it at E3 and said it got boring fast.
HL2 is so linear that it's one step away from being on rails.
Non-linear > linear.
The game looked and sounded boring from the beginning.
On rails are almost always boring. Unless they have Time Crisis in their title. In which they are the exact opposite of boring.
Non-linear > linear. It's proven science and mathematics. Stephen Hawkins could prove it to you.
On rails are almost always boring. Unless they have Starfox 64 in their title.
Seconded. Every single one of my favourite games is linear.This is wrong.
The only true exception.
Yeah, I saw that video also. He was pretty pessimistic about all the games though.
I still think it looks pretty great.
I tend not to like the 'key choices' thing. It always feels to me like 'oh, this is the bit where the devs let me pick what ending I want'.