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The game consists of 4 "chapters", RE1's mansion, RE2's RPD, RE3's city areas and RE4's village (plus surrounding areas).
-Each chapter has 2 characters to choose from. RE1 has Jill and Chris, RE2 has Leon and Claire, RE3 has Jill and Carlos and RE4 has Leon and Ada.
-There are several characters that can be unlocked by playing through the game: Rebecca Chambers, Hunk and Albert Wesker.
-The gameplay of all chapters is designed around RE4's. Press the B trigger on the wiimote to go into over-the-shoulder view, aim with the pointer and press A to fire.
-The game will have QTEs, but rather than push buttons you have to make motions with the wiimote in order to get through them.
-All characters will have mêlée attacks, just like RE4.
-To encourage replayablility, each character has strengths and weaknesses, similar to how in RE4:Mercenaries Ada had the least health, Krauser was the slowest, etc.
-Just like in RE4:Mercenaries each character has a unique set of weapons. What's more players can only carry 2 weapons at any one time. Chris gets a pistol and shotgun whilst Jill gets a pistol and grenade launcher.
-You will be able to find several new weapons during each stage. For example, RE1 will have Richard's shotgun, RE2 will have the Desert Eagle, RE4 will have the Chicago Typewriter. There will also be new weapons like Krauser's anti-personnel robots.
-Similar to Devil May Cry 3, after each chapter you can save your data and any new weapons picked up will be available for use in Arcade Mode.
-Arcade Mode is like a giant Mercenaries minigame. No puzzles or story, just pick a character and a stage and blast through it. Building on the resounding success of Mercenaries seen when RE4 was released.
-Scenario Mode will feature a large number of ingame cutscenes.
-New content not in the games that the chapters were based on will be added. The primary goal of this will be to link RE4 and Umbrella's status in it more closely with the rest of the series.
-Ammo conservation will play a part in the gameplay, so it's not just constant action like RE4.
-Trailer coming at TGS.
http://www.gamersreports.com/mediabrowser/691/9274/
Meh, seems almost like an advanced version of "Mercanaries" to me, just by concept. I'd perfer if they just released RE5 for it, but whatever.
-Each chapter has 2 characters to choose from. RE1 has Jill and Chris, RE2 has Leon and Claire, RE3 has Jill and Carlos and RE4 has Leon and Ada.
-There are several characters that can be unlocked by playing through the game: Rebecca Chambers, Hunk and Albert Wesker.
-The gameplay of all chapters is designed around RE4's. Press the B trigger on the wiimote to go into over-the-shoulder view, aim with the pointer and press A to fire.
-The game will have QTEs, but rather than push buttons you have to make motions with the wiimote in order to get through them.
-All characters will have mêlée attacks, just like RE4.
-To encourage replayablility, each character has strengths and weaknesses, similar to how in RE4:Mercenaries Ada had the least health, Krauser was the slowest, etc.
-Just like in RE4:Mercenaries each character has a unique set of weapons. What's more players can only carry 2 weapons at any one time. Chris gets a pistol and shotgun whilst Jill gets a pistol and grenade launcher.
-You will be able to find several new weapons during each stage. For example, RE1 will have Richard's shotgun, RE2 will have the Desert Eagle, RE4 will have the Chicago Typewriter. There will also be new weapons like Krauser's anti-personnel robots.
-Similar to Devil May Cry 3, after each chapter you can save your data and any new weapons picked up will be available for use in Arcade Mode.
-Arcade Mode is like a giant Mercenaries minigame. No puzzles or story, just pick a character and a stage and blast through it. Building on the resounding success of Mercenaries seen when RE4 was released.
-Scenario Mode will feature a large number of ingame cutscenes.
-New content not in the games that the chapters were based on will be added. The primary goal of this will be to link RE4 and Umbrella's status in it more closely with the rest of the series.
-Ammo conservation will play a part in the gameplay, so it's not just constant action like RE4.
-Trailer coming at TGS.
http://www.gamersreports.com/mediabrowser/691/9274/
Meh, seems almost like an advanced version of "Mercanaries" to me, just by concept. I'd perfer if they just released RE5 for it, but whatever.