Dario D.
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- Nov 30, 2004
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In my HL2DM map, things can be thrown out of bounds...
Is it reasonable then to just make ALL props_physics into props_physics_respawnable, so that they return to their original location if they aren't active for more than a certain amount of time?
Would it work? That way I won't have to surround my map with triggers to manually respawn them when they leave the play area.
Is it reasonable then to just make ALL props_physics into props_physics_respawnable, so that they return to their original location if they aren't active for more than a certain amount of time?
Would it work? That way I won't have to surround my map with triggers to manually respawn them when they leave the play area.