Respawn unused props physics?

Dario D.

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In my HL2DM map, things can be thrown out of bounds...

Is it reasonable then to just make ALL props_physics into props_physics_respawnable, so that they return to their original location if they aren't active for more than a certain amount of time?

Would it work? That way I won't have to surround my map with triggers to manually respawn them when they leave the play area.
 
I don't think this would add much to lag if at all. Try it, should work fine.
 
Ok..

1: But do props_physics_respawnable really return to their origin after not being used?

2: I keep trying to test a map ingame, but when I compile and run the game the console says something to the effect of "map doesn't exist", even if I launch the map from the Create>map list. I checked, and the dm_test.bsp file is in the right folder with all the other ones...

...because of that, I can't test to see if the method works.
 
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