Respawning health in HL2SP?

eiric

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Well, I'm making a map and I need respawning health. So I want 3 health packs that respawn like 3 seconds after they have been picked up. I tried useing the same technique as a the barrels, problems are that I need to pick up all three health packs before they respawn.

I want the packs to respawn, if I pick up one I want that pack to respawn even if I haven't picked up the others... Ideas?
 
Not really fits the enviorment of the level, if it's impossible to do like I want with the health packs I guess I have to use a recharger, but health packs would be better.

So, possible?
 
Items have an OnPlayerPickup output, and a point_template entity allows you to create copies of entities via an input.
 
Hmm, noticed, but when I triggered the template by picking up a health it spawned three new... which means that that for every one I pick up, I get three new... and that is bad in the end.

Someone that can help me real quick? Or help me set up a charger that gives 100% health real quick and recharges itself real quick?
 
Hmm. I was wrong. Items don't have an OnPlayerPickup output, but they have one that works just as well...

My example map [editlife.net] is available, if you want it.
 
Raeven0 said:
Hmm. I was wrong. Items don't have an OnPlayerPickup output, but they have one that works just as well...

My example map [editlife.net] is available, if you want it.

Well, spent the whole weekend with my gf, but now I can get back to mapping =)

Thx alot btw, will take a look at the map =)
 
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