Restricting available weps in buyzones

  • Thread starter Thread starter MrPenguin
  • Start date Start date
M

MrPenguin

Guest
Can it be done? I want to get rid of a few weapons to keep a map even by making them not available for purchase, however the func_buyzone only lets me specify who can buy from the zone, not WHAT they can buy.

Any ideas?
 
Try "game_weapon_manager" mate.

Oh yea, I think your gonna need one for every gun you want limited.
 
Now all we need are the entity names

(Has done so, but can't find para entity name).

I was thinking somewhere along the lines of: "Weapon_Noob_Cannon". Think that's right? :E
 
hehe here u go

weapon_ak47
weapon_aug
weapon_awp
weapon_c4
weapon_deagle
weapon_elite
weapon_famas
weapon_fiveseven
weapon_flashbang
weapon_g3sg1
weapon_galil
weapon_glock
weapon_hegrenade
weapon_knife
weapon_m249
weapon_m3
weapon_m4a1
weapon_mac10
weapon_mp5navy
weapon_p228
weapon_p90
weapon_scout
weapon_sg550
weapon_sg552
weapon_smokegrenade
weapon_ump45
weapon_usp
weapon_xm1014
 
Doesnt seem to be working right now :P Does the game_weapon_manager entity have to be tied to anything? Or is just the presence of the entity somewhere within the stage required?
 
Im pretty sure it just has to be hanging around somewhere.
 
The problem seems to be this: I am still able to buy weapons that I have attempted to disable, but if i try and drop the weapon ( G ), it crashes the map. So it seems as if the game is not awknoledging that the wepaon is within the game immediatly, as it goes straight from the buy menu into my possesion.

Ive also tried making a trigger that encompasses the whole stage, then linked it to game_weapon_manager, but the same thing still happens.

Im thinking that you must have to edit the func_buyzone directly or something.
 
Back
Top