Raziaar
I Hate Custom Titles
- Joined
- Sep 13, 2003
- Messages
- 29,769
- Reaction score
- 140
Have any of you taken a board game, a classic or not, and tweaked it around a bit, or completely changed around how it is played?
I'm just curious what types of ideas you guys have come up with, and with which games.
For me, right now... i'm taking the Avalon Hill game Feudal, and am reworking it nearly completely, to craft it into a sort of real time strategy game, with each unit having a specific, key purpose in the game, and a special ability as well. Also changing around some of the unit names as well. Adding new elements to the game, and completely reworking how things are played, keeping strategy intact as well as letting a slight bit of randomness to the mix, like in risk, by incorporating dice.
So... anybody else tried doing something like this? Not my idea, but twisting around other board games into something you find might be more enjoyable/different/or interesting.
I'm just curious what types of ideas you guys have come up with, and with which games.
For me, right now... i'm taking the Avalon Hill game Feudal, and am reworking it nearly completely, to craft it into a sort of real time strategy game, with each unit having a specific, key purpose in the game, and a special ability as well. Also changing around some of the unit names as well. Adding new elements to the game, and completely reworking how things are played, keeping strategy intact as well as letting a slight bit of randomness to the mix, like in risk, by incorporating dice.
So... anybody else tried doing something like this? Not my idea, but twisting around other board games into something you find might be more enjoyable/different/or interesting.