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Doomguy132
Guest
In many games, there are points where the player has to make a choice between doing something 'good' (like keeping an NPC alive.) or an 'evil' choice (the player slaughters the Scientist like in Half Life.) Now, usually there is little incentive to do the bad choice, because the game often punishes the player for doing the 'wrong' thing, and the player is rewarded for having a sense of morality.
But what if we reversed this? What if the game encouraged the player to do negative actions with the promise of goodies or such? Would the player be so willing to to do good actions when the game doesn't encourage it? To be honest, I would like to see this implemented in a game, because I want to be someone who always does the right thing, no matter the consequences, like a true hero.
But what if we reversed this? What if the game encouraged the player to do negative actions with the promise of goodies or such? Would the player be so willing to to do good actions when the game doesn't encourage it? To be honest, I would like to see this implemented in a game, because I want to be someone who always does the right thing, no matter the consequences, like a true hero.