Rigid ragdolls in CS:S

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I saw that somewhere before but nobody asked this question then: are physics in HL2 going to be the same as in CS:S? I mean the ragdolls. The ragdoll acts well when it is flying in to the air but when it is falling it loses the spin and becomes so... rigid. It looks a bit unnatural. Anyone else is bothered by this?
 
and don't make it fall too much long, after 3 or 4 seconds it sticks to a position and never moves. it looks stupid. and yeah, sometimes the ragdolls adopt strange positions when they hit ground.
 
Since Half-Life 2 is based on Source, I think that it will have the same ragdoll as CS:S.
 
I've also heard the physics are a little too 'bouncy'. How much control will we have over adjusting the physics to our tastes?
 
I know that it's possible to adjust the physics if you run a dedicated server, but I don't know if it's possible in Half-Life 2. Time will tell.
 
CS:S really has toned-down ragdoll effects. I think that in an effort to make it more realistic, they make it so bodies can't go flying just because they get shot. Now, however, they just sort of...collapse. I would expect to see at least a little motion if they get hit point-blank with a shottie, but nope. Hopefully they turn up the effects a little bit in HL2.
 
The physics in CSS Aren't the same as in HL2, since CSS is a multiplayer game they have toned down the physics for it to save bandwith. There are server variables that can be changed to up the physics level.
 
someone just informed me there is no lean in the game.. Far Cry had a bad lean but Call of Duty had a good lean.. i wonder how hard it will be to create these things with the SDK..
 
In IMO CSS has the best ragdolls of any game I've played( including MP2), pretty much everytime someone dies he lands in a believable postition. I like how they can form to complicated terran( minus body stacking), with only minor set backs like that bend of on my knees thing. But, You'd expect that after playing hundreds of rounds and seeing thousands of dead bodies I've seen.
 
MaxiKana said:
The physics in CSS Aren't the same as in HL2, since CSS is a multiplayer game they have toned down the physics for it to save bandwith. There are server variables that can be changed to up the physics level.

ragdolls are clientside.
 
Wow this is a nub thread. Use the search button people there have been a milion posts and threads on this issue. The physics in cs:s are died down so everything will run smoothly. Though there are some custom maps with non "bouncey physics" where u can jump on barrels and stay on top or jump on floating objects and they will sink slowely. The stuff wont just push u back! Wether or not that type of pphysics is in hl2 im not sure, but i certainly would not mind if it was :D ! Try ************* they have a bunch of custom cs:s maps sprays and tutorials, they add more every day! De_Rats its my favorite!
 
polypod said:
someone just informed me there is no lean in the game.. Far Cry had a bad lean but Call of Duty had a good lean.. i wonder how hard it will be to create these things with the SDK..

I hope ur not talking about multi player enabled leaning cause that just plain sucks. I mean sure its nice to be able to lean against walls and peek around the corner but I remember what lean was also used for in MOHAA. You had a bunch of retards running around in the street leaning from left to right like madmen and one could avoid bullets like that. Yeah just try that irl...lol.
Anyhooooooo imo lean doesnt belong in multiplayer...but thats just my 2 cents and I am sure it will get flamed but oh well...lol. :cheese:
 
as far as i know the single player ragdolls will be more realistic...but im not sure
 
halflife 2 has much more realistic ragdoll physics, mainly because its not multiplayer. bandwidth is not a factor so it has the full on Physics included.
 
LawOfTheStraw said:
I hope ur not talking about multi player enabled leaning cause that just plain sucks. I mean sure its nice to be able to lean against walls and peek around the corner but I remember what lean was also used for in MOHAA. You had a bunch of retards running around in the street leaning from left to right like madmen and one could avoid bullets like that. Yeah just try that irl...lol.
Anyhooooooo imo lean doesnt belong in multiplayer...but thats just my 2 cents and I am sure it will get flamed but oh well...lol. :cheese:

nice post! I really don't like leaning in multiplayer. Like he said above, it's just stupid running around leaning left to right and strafing at the same time, it'd be impssible to hit them.

Leave Counter-Strike: Source the way it is. The way we are used to.
 
i like the CS:S ragdoll system, it seems more realistic



1. people dont "go flying" in real life, 12 gauge from close range or no


2. Bones and muscles still exist after death, in other games it seems like legs get bent in unrealistic angles, so it looks more like a, dare i say "Ragdoll" then a Dead human being...
 
well I think the lean should be slower and not easy to dodge with, and you could throw yourself off balance or something by moving too fast(like in real life), i'll just have to incorporate this in my mod someday!
 
The ragdoll s are fine except for the fact that it looks quite unnatural when a body falls from 10 meters down without moving. It should be at least spinning slightly. When the ragdoll flies in the air (after getting grenaded for example) is spins, but when it starts falling the body just stops moving and the body falls in the same pose for some time (depending on how high it is to the ground) and moves again when it hits something. So it's just that what bothers me. It's true that in some games the bodies on the ground look as if they had their bones removed.
 
i dont know what you speak of. like someone mentioned ragdolls are handled by your computer and my ragdolls arent "rigid" as yousay. they tumble and flip, and if they die near a ramp or some stairs theyve even been known to roll. like when you were kids and lay down and roll.

so yeah...maybe get a faster processor or tweak something.
 
Technically if ragdolls are affected by physics fully then therefor since Cs:S physics have been toned down then therefor HL2's ragdolls will react better due to better physics.

Lets do a test, someone find a dead body(preferable somewhat new). Through a gernade at it, and see if it reacts properly in Cs:S.
 
The ragdolls in HL2 are different.

Watch the coast bink video and you'll see. I do agree CS:S ragdolls are a bit boring but they do look nice sometimes. It's just not as fun to kill someone with explosions as it would be if the ragdolls just kept going instead of going static after half a second.
 
Remember the coast bink of HL2 where the rocket hits the combine soldier and the goes FLYING and flip/spinning?

Yeah, CS:S doesn't do that.

SO, I'd assume that HL2 has different ragdoll... THen again there's the whole thought that they may have changed things since that video.
 
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