Robin Walker on TF2 Backpack and Item Drop

DigiQ8

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This is Digi from Kuwait Airport, bringing you the latest news about our beloved Valve Software.[br]
Shacknews had an interview with Valve's Robin Walker about the latest Team Fortress 2 patch and the very mysterious 50-slot "backpack".

The primary change here is simply the decoupling of achievements and unlockables, which is the source of most of the negative feedback we've received around previous class packs," said Walker. "It'll provide multiple ways for players to get items, with a plan to add more over time.

He explains these features and how it will affect the future of Team Fortress 2.[br]

Read the full interview on Shacknews.
 
I can think of ways in which this could work, FPS online games are at their core, repetative and some form of character development does liven things up a bit, CoD gets away with it, and TF2 has thus far.

One downside however is it slowly dilutes the solid balanced gameplay that FPS's have, overcomplicating the enemies you fight and the way you fight them, it becomes less about rock paper scissor and more about dungeons and dragons, which may put some people off.

They did state though, this is experimentation, and not set in stone.
 
Obligatory "OMG THEY ARE TURNING TF2 INTO A RPG" comment.
 
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