Evo
Tank
- Joined
- May 6, 2005
- Messages
- 6,517
- Reaction score
- 7
Rock, Paper, Shotgun have an done an interview with Adam Foster the acclaimed creator of the acclaimed Minerva mod. (Yes I know I used acclaimed twice in one sentence, but I don't care!) This is a great interview with Adam talking about the Minerva itself, assistance given by Valve and much more besides![br]
Check out the interview here and enjoy!RPS: What sort of assistance/input have Valve given on the most recent chapters?[br]AF: I went out to Bellevue again in June - for an unfortunately cancelled mod developer?s conference. I?d already booked my travel, and it was a shame to waste it? So I got a few days of nattering to Valve personages, playing their games (I can point out absences of bugs in Episode Two and Portal which were my fault!), and best of all - I got to see Robin Walker and Marc Laidlaw play through the in-development MINERVA.[br]Which was a bit of an eye-opening experience. The former played it almost through FPS shorthand, effortlessly pointing out potential pitfalls and problems for unwary players, and then broke the scripting in the let?s-destroy-the-facility underground blast by demonstrating that bored players could jump down the shaft to his or her death. He knew what players might think, so he knew what to test.[br]The latter? Well, he truthfully demonstrated how someone could run entirely the wrong way down corridors, and get utterly and completely lost in a seemingly linear map.[br]It was great. ;-)