Fishlore
Tank
- Joined
- Jan 21, 2004
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- 1,270
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I wrote a game called Satellite Shenanigans. It's sort of a mix between a puzzle game and an action game set in space. It uses gravity and Newtonian physics. Each of the levels has a set of objectives. Objectives might include orbiting one to many planets, escaping the map with a certain exit velocity or using atmospheric drag to slow your satellite down enough to enter a good orbit.
Each level starts with the user flicking a satellite into action. You can flick them any direction. A short flick starts your satellite at a low velocity while a longer flick will give you a higher velocity. You can press anywhere on the outside edge of your satellite to fire your thrusters which help fine tune your position. Pressing the top moves you down, pressing the left moves you right, etc. You're given a set amount of fuel however, so you have to make your thrusting maneuvers count.
There are certain times when a LAUNCH button is enabled. This happens after a successful orbit in orbit missions or when you approach a planet in an escape velocity mission. The launch button gives your satellite added thrust to get out of a planet's gravitational field and send you on your way to the next objective or to help you increase your velocity for an escape velocity mission.
Orbiting planets score you points on orbital missions. The amount of points per orbit is determined by several factors. The more circular (less oval) the orbit the better, the closer to the planet the better and the faster the better.
During the course of the game you'll need to use your thrusters, your launch engine, gravity and gravitational slingshots to meet the objectives.
The Apple App Store just accepted it. Right now it's for the iPad only. I'm going to port it over to other devices and get a free version out there in the near future. I'd love to get some feedback; good or bad. I wrote this on my own and it's my first game, but I thought/hoped maybe someone here would enjoy it. I plan to actively update it and release more levels as time goes on.
http://itunes.apple.com/us/app/satellite-shenanigans/id511153584?mt=8
Each level starts with the user flicking a satellite into action. You can flick them any direction. A short flick starts your satellite at a low velocity while a longer flick will give you a higher velocity. You can press anywhere on the outside edge of your satellite to fire your thrusters which help fine tune your position. Pressing the top moves you down, pressing the left moves you right, etc. You're given a set amount of fuel however, so you have to make your thrusting maneuvers count.
There are certain times when a LAUNCH button is enabled. This happens after a successful orbit in orbit missions or when you approach a planet in an escape velocity mission. The launch button gives your satellite added thrust to get out of a planet's gravitational field and send you on your way to the next objective or to help you increase your velocity for an escape velocity mission.
Orbiting planets score you points on orbital missions. The amount of points per orbit is determined by several factors. The more circular (less oval) the orbit the better, the closer to the planet the better and the faster the better.
During the course of the game you'll need to use your thrusters, your launch engine, gravity and gravitational slingshots to meet the objectives.
The Apple App Store just accepted it. Right now it's for the iPad only. I'm going to port it over to other devices and get a free version out there in the near future. I'd love to get some feedback; good or bad. I wrote this on my own and it's my first game, but I thought/hoped maybe someone here would enjoy it. I plan to actively update it and release more levels as time goes on.
http://itunes.apple.com/us/app/satellite-shenanigans/id511153584?mt=8