archvilell
Newbie
- Joined
- Nov 22, 2004
- Messages
- 408
- Reaction score
- 0
I'm trying to get a scripted sequence to work.
Here's what I want to happen:
When the game starts, an NPC comes over, opens the door to my office and talks to me. When he's done talking, I want him to turn around and go down the hall into another office.
Here's what happens:
Nothing. The NPC just sits where he spawned. (He also calls me Dr. Freeman which I will have to fix somehow as I am supposed to be Lt. Rayne.)
I can't figure out how to make the info_player_start trigger a script, so I put a once-fire trigger box around where I started (which doesn't work either). It's kind of hard to tell you clearly wha I've done, so if you have to ask questions to help, I'll gladly answer them.
Here's what I want to happen:
When the game starts, an NPC comes over, opens the door to my office and talks to me. When he's done talking, I want him to turn around and go down the hall into another office.
Here's what happens:
Nothing. The NPC just sits where he spawned. (He also calls me Dr. Freeman which I will have to fix somehow as I am supposed to be Lt. Rayne.)
I can't figure out how to make the info_player_start trigger a script, so I put a once-fire trigger box around where I started (which doesn't work either). It's kind of hard to tell you clearly wha I've done, so if you have to ask questions to help, I'll gladly answer them.