I got the SDK, and being a coder, went right to that section. I am carefully following the example ( http://www.valve-erc.com/srcsdk/MyFirstMod.htm ) as closely as I can, but its not working. I am aware of the nececary environment variable ( http://www.valve-erc.com/srcsdk/dev_environment.html ), and have set it properly.
I'm running VisualStudio.net 2003.
Uppon opening the .sln file (for Game_SDK) it complains about not having a source safe server, which I believe was an oversight on the part of valve, hopefully they can fix that. It seems to be a non fatal problem however, and I can cancel out and 'work offline'. After that editing the file as specified can be done, although I've tried it with and without changes. What happens is when I go to compile the output window looks like this:
And the task list is empty. No output can be found in the directories either, and the build logs mentioned are no help. vs.net is usually very good about pointing out the source of errors.
I've tried this as both the retail and debug builds, same issues. The errors do not specify where they are comming from or why, so I can't begin to understand how to work around them.
This also occurs when doing a 'from scratch' mod.
Does anyone know where to go from here? Has anyone gotten the example code to compile, perferably on vs.net? Any other suggestions?
I'm running VisualStudio.net 2003.
Uppon opening the .sln file (for Game_SDK) it complains about not having a source safe server, which I believe was an oversight on the part of valve, hopefully they can fix that. It seems to be a non fatal problem however, and I can cancel out and 'work offline'. After that editing the file as specified can be done, although I've tried it with and without changes. What happens is when I go to compile the output window looks like this:
Code:
------ Build started: Project: client, Configuration: Debug SDK Win32 ------
Build log was saved at "file://g:\MyTestMod\src\cl_dll\Debug_SDK\BuildLog.htm"
client - 1 error(s), 0 warning(s)
------ Build started: Project: hl, Configuration: Debug SDK Win32 ------
Build log was saved at "file://g:\MyTestMod\src\dlls\Release_SDK\BuildLog.htm"
hl - 1 error(s), 0 warning(s)
---------------------- Done ----------------------
Build: 0 succeeded, 2 failed, 0 skipped
And the task list is empty. No output can be found in the directories either, and the build logs mentioned are no help. vs.net is usually very good about pointing out the source of errors.
I've tried this as both the retail and debug builds, same issues. The errors do not specify where they are comming from or why, so I can't begin to understand how to work around them.
This also occurs when doing a 'from scratch' mod.
Does anyone know where to go from here? Has anyone gotten the example code to compile, perferably on vs.net? Any other suggestions?