sdk map prooblem.

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hello
i have another problem with compiling my map.
i think i have a clue about whats wrong this time. am i using to many surfaces or brushes? it would be nice i you could tell what the problem is and what i should do to fix it correctly.
i will post the compile log. thanks ^^






** Executing...
** Command: "c:\program\steam\steamapps\lost_feteus\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program\steam\steamapps\lost_feteus\half-life 2 episode two\ep2" "C:\Program\Steam\SteamApps\lost_feteus\sourcesdk_content\hl2\mapsrc\HSassault1"

Valve Software - vbsp.exe (Sep 21 2007)
2 threads
materialPath: c:\program\steam\steamapps\lost_feteus\half-life 2 episode two\ep2\materials
Loading C:\Program\Steam\SteamApps\lost_feteus\sourcesdk_content\hl2\mapsrc\HSassault1.vmf
Brush 751: MAX_MAP_PLANES
Side 2
Texture: MODELS/PROPS_PIPES/PIPEMETAL004B


** Executing...
** Command: "c:\program\steam\steamapps\lost_feteus\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program\steam\steamapps\lost_feteus\half-life 2 episode two\ep2" "C:\Program\Steam\SteamApps\lost_feteus\sourcesdk_content\hl2\mapsrc\HSassault1"

Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading c:\program\steam\steamapps\lost_feteus\sourcesdk_content\hl2\mapsrc\HSassault1.bsp
Error opening c:\program\steam\steamapps\lost_feteus\sourcesdk_content\hl2\mapsrc\HSassault1.bsp

** Executing...
** Command: "c:\program\steam\steamapps\lost_feteus\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -both -game "c:\program\steam\steamapps\lost_feteus\half-life 2 episode two\ep2" "C:\Program\Steam\SteamApps\lost_feteus\sourcesdk_content\hl2\mapsrc\HSassault1"

Valve Software - vrad.exe SSE (Nov 8 2007)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program\steam\steamapps\lost_feteus\sourcesdk_content\hl2\mapsrc\HSassault1.bsp
Error opening c:\program\steam\steamapps\lost_feteus\sourcesdk_content\hl2\mapsrc\HSassault1.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program\Steam\SteamApps\lost_feteus\sourcesdk_content\hl2\mapsrc\HSassault1.bsp" "c:\program\steam\steamapps\lost_feteus\half-life 2 episode two\ep2\maps\HSassault1.bsp"

The command failed. Windows reported the error:
"the file cant be found."
 
Brush 751: MAX_MAP_PLANES
Side 2
Texture: MODELS/PROPS_PIPES/PIPEMETAL004B

brush 751 is corrupt somehow. perhaps due to it haveing very many faces or maybe even something as simple as you having one 180 degree angle there. (I got that acidentally by adding one extra face to a square but not moving the new vertex.)

Tools -> Got to brush Number and then type in 751. You should probably see whats wrong then I hope.

Also that model is textured with a prop texture which means it'll look like garbage ingame
 
apparently there is no brush 751. i used the "Go To Brush dialog" But there where no match.

I Compiled the map again and the same error came but this time it stood that brush 21151 where corrupt. i removed it and then i tried to compile again and it just says that the file cant be loaded. no compile window comes, only the "cant be loaded" message. what should i do?
 
Give the log.

And more specific error reports too. What file cant be loaded? You get no log at all? There is always a log created, perhaps you just disabled the little window?

If all else fails then there shoudld be a file called mapname.log in the same folder as the vmf. That file contains ALL previous logs. Find the most current one and post that one, but not all of the logs pls.
 
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