E
Ev!L ErN!E
Guest
D.E.A.D RECRUITMENT
March 23rd 2006
We're always on the lookout for individuals who are very talented in their given field and are very passionate about their work. We would like to make D.E.A.D a really special experience, and in order to do that we have to put in the hours and the dedication that will reflect on the quality of work produced.
Apart from dedication, it is essential that you're experienced in your given field and can produce work that rises above the average in quality. We're not looking for a certain age or a certain amount of years of experience, we're looking for raw potential and enthusiasm that will allow you to create the best for D.E.A.D. Of course you must also be deeply interrested in the mod, otherwise your time with us won't be productive or fun. If you think you have the skills and the passion, don't delay and send us an e-mail to: [email protected] or better yet, register on our forums and post an application http://www.deadmod.com/forums
Tell us which area of game development you specialize in (modeling, skinning, coding etc.) and attach some of the best examples of your work as ".jpeg" files, or even better, link us to an online portfolio if you have one. We'll do our best to reply within 24 hours to arrange further recruitment discussion.
Current open positions are:
Coders x 1
- Must be very experienced with C++.
- It would be great if you've had previous Half-Life coding experience.
- Have an enthusiastic "can do" approach to solving problems.
- Able to participate in online meetings regularly.
- Able to be online very frequently
Weapon Modelers x 1
- Previous modeling experience for Half-Life preferred.
- UV Mapping skills
- Have an enthusiastic and creative mind.
- Able to participate in online meetings regularly.
Player Modelers x 2
- Previous modeling experience for Half-Life preferred.
- UV Mapping skills a bonus
- Have an enthusiastic and creative mind.
- Able to participate in online meetings regularly.
Mappers x 1
- Previous mapping experience for Half-Life preferred.
- Have an enthusiastic and creative mind.
- Able to participate in online meetings regularly.
Animators (both weapon & player) x 2
- Previous animation experience for Half-Life preferred.
- Have an enthusiastic and creative mind.
- Able to participate in online meetings regularly.
Please don't mind our current website we are designing a new one... if you would like to contact me personally you can do so here:
AIM: EvilErnie6t9
IRC: #d.e.a.d (irc.gamesurge.net)
Thank you,
Twisted Logic Studios
www.deadmod.com
#d.e.a.d
March 23rd 2006
We're always on the lookout for individuals who are very talented in their given field and are very passionate about their work. We would like to make D.E.A.D a really special experience, and in order to do that we have to put in the hours and the dedication that will reflect on the quality of work produced.
Apart from dedication, it is essential that you're experienced in your given field and can produce work that rises above the average in quality. We're not looking for a certain age or a certain amount of years of experience, we're looking for raw potential and enthusiasm that will allow you to create the best for D.E.A.D. Of course you must also be deeply interrested in the mod, otherwise your time with us won't be productive or fun. If you think you have the skills and the passion, don't delay and send us an e-mail to: [email protected] or better yet, register on our forums and post an application http://www.deadmod.com/forums
Tell us which area of game development you specialize in (modeling, skinning, coding etc.) and attach some of the best examples of your work as ".jpeg" files, or even better, link us to an online portfolio if you have one. We'll do our best to reply within 24 hours to arrange further recruitment discussion.
Current open positions are:
Coders x 1
- Must be very experienced with C++.
- It would be great if you've had previous Half-Life coding experience.
- Have an enthusiastic "can do" approach to solving problems.
- Able to participate in online meetings regularly.
- Able to be online very frequently
Weapon Modelers x 1
- Previous modeling experience for Half-Life preferred.
- UV Mapping skills
- Have an enthusiastic and creative mind.
- Able to participate in online meetings regularly.
Player Modelers x 2
- Previous modeling experience for Half-Life preferred.
- UV Mapping skills a bonus
- Have an enthusiastic and creative mind.
- Able to participate in online meetings regularly.
Mappers x 1
- Previous mapping experience for Half-Life preferred.
- Have an enthusiastic and creative mind.
- Able to participate in online meetings regularly.
Animators (both weapon & player) x 2
- Previous animation experience for Half-Life preferred.
- Have an enthusiastic and creative mind.
- Able to participate in online meetings regularly.
Please don't mind our current website we are designing a new one... if you would like to contact me personally you can do so here:
AIM: EvilErnie6t9
IRC: #d.e.a.d (irc.gamesurge.net)
Thank you,
Twisted Logic Studios
www.deadmod.com
#d.e.a.d