DarkViper
Newbie
- Joined
- Feb 13, 2005
- Messages
- 46
- Reaction score
- 0
Hello. Ive got a small matter at hand.
In the development of Quake Source, my mapper started a nice looking map that resembles an outstanding looking isrealie temple. However decided to sue the textures of CSS, and our base texture directory is HL2DM.
I was wondering if there was a way i can shave off 200MB of download time by adding an extra path to materials of CSS.
I know there may be a way, but the question is, where and how do i do this? Is it something i can script? or will my coder have to put this matter into his hands?
In the development of Quake Source, my mapper started a nice looking map that resembles an outstanding looking isrealie temple. However decided to sue the textures of CSS, and our base texture directory is HL2DM.
I was wondering if there was a way i can shave off 200MB of download time by adding an extra path to materials of CSS.
I know there may be a way, but the question is, where and how do i do this? Is it something i can script? or will my coder have to put this matter into his hands?