K
Kozak
Guest
Currently the water in HL2 only looks good when it's contained between straight walls c.q. in industrial settings. When it's contained in a natural settings with round and gulfing borders the border between riverside and the river just looks to sharp and not really good.
Does anyone think it will be possible to make it look better by f.e. using a shader of some kind? I wonder why Valve hasn't improved it.
Does anyone think it will be possible to make it look better by f.e. using a shader of some kind? I wonder why Valve hasn't improved it.