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Guest
Anyone have any experience with making shaders?
Just wondering how difficult it would be to make a shader with gradient transparency.. to be used to FAKE volumetric lighting in a map,
example : Street light, make a large cone brush emitting from the lightbulb of the streetlight that expands down onto the street below,
with a texture assigned to it, where the most opaque portion near the bulb, gradually going transparent as it reaches the street...
giving the illusion of volumetrics...
can this be done?
if so anyone have any ideas how it could be done?
I guess we only have Q3 shaders to relate to but i hear they are very similar
Just wondering how difficult it would be to make a shader with gradient transparency.. to be used to FAKE volumetric lighting in a map,
example : Street light, make a large cone brush emitting from the lightbulb of the streetlight that expands down onto the street below,
with a texture assigned to it, where the most opaque portion near the bulb, gradually going transparent as it reaches the street...
giving the illusion of volumetrics...
can this be done?
if so anyone have any ideas how it could be done?
I guess we only have Q3 shaders to relate to but i hear they are very similar