Showing off my new pet spiders -D3 mod

VirusType2

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I know all I talk about is Doom 3, so allow me to show you what the heck I have been up to.

Since some of you seemed pretty interested, I thought I would share some of my progress from this week. I could have got more done, but I have done huge changes to the enemy and item placement in all the maps, so they all needed to be tested a few times. (finishing each level several times takes a long time)

Here are some of the spider skins I have created:


Full Size Here:
http://img134.imageshack.us/img134/3558/spidersfromalphalabs27zm.jpg


This is a 1600x1200 low quality .JPG image using only about 300KB. The original image was many MB, so I had to lower the quality. It is a very large image. Use the scroll bars to see all of the spiders. (I cut and pasted mostly their bodies in order to fit them all in)

(I think there is 1 or 2 cases of exact duplicates shown there by mistake)

These spiders are from screenshots from only 2 levels in the game! Over 100 more interesting spiders hybrids await you.



There are about 150 spiders during the entire Doom 3 game on medium or higher difficulty. Originally each spider in the game was exactly the same color.

Here is what the spiders normally look like:
http://screenshots.filesnetwork.com/18/others/monster_trite.jpg

I have created 149 different skins for all of these spiders. The original spider will also make 1 appearance in the game.



Technical Details:
All 150 could appear on the screen at the same time, theoretically. (although that wouldn't be very fun would it?) Even in high resolution, the total memory use for these 149 new spider skins is about 10 megabytes. In low and medium quality, all 149 skins use about 3-4MB.

During the course of any particular level, there are no more than about 25 spiders in a default Doom 3 game level. Each spider now features slightly or vastly different coloring throughout the game you won't see the same spider twice. In some cases, the difference is hardly noticeable, however. Some spiders are slimy, and some are dry.

Even more technical:
Its a simple math equation like this: 4 textures x 4 shaders = 16 possible skin combinations. For each texture/shader I add, the magnitude increases exponentially. For example, I can add one more shader, and use this shader for each of the textures. So the more textures I have, the more skins I can make with each subsequent shader addition. I have also created combinations by 4 shaders or 4 textures with themselves to create another 16 unique skins. So with only 8 textures, there are 32 possible combinations. This is how I was able to include so many while not using much RAM.

With most people having at least 512MB of RAM, I don't think there will be any problems what-so ever.

Test Machine (MY PC)
Intel CeleronD
2.666 GHz
1024 MB generic RAM
ATI 9250 PCI - 256MB.


I have also added another new monster - a headless skeleton. I've placed him in a few locations where I thought it was fitting. They are pretty cool when they suddenly are in your face. Shoot first, figure out how the hell a skeleton is walking around later. :D
click here to see them:


Full Size Here:
http://img233.imageshack.us/img233/3995/skeletonandbiohazard1px.png

You may recognize this part in Mars City Underground, when the shotgun is first available. If you pick it up, the platform is lowered, and you are in the 'red-light district'. Also, I put a zombie Bio-hazard doctor with a headlight attachment here. :D It's wicked.


I also created a bunch of new sound effects, and have done hundreds of other improvements this week. I have much more to show later.


So... what do you think? :D

Not bad right?

Before you ask - my mod isn't coming out for a while. :p
 
Looks good. Me thinks image links are your friend however. But good work, looks like I'll have to reinstall D3!
 
VirusType2 said:
Yes, but I'm worried. .. how long does .. will this take for people to download. . at 3GB or more?

;(

Holy shit! Why is it three GB? Surely you're just going to include the changes, not the entire Doom 3 folder!
 
I dude, I did. LOL.. I did count the entire base folder. :LOL:

Anyway, so this is a big relief. I can't believe I did that. :eek: You see, I changed the way my base folder looks in the properties.. so it has my icon on it - so accidentally regarded this entire folder as part of my mod, when the entire doom 3 game is also in there :stare:

Then, I forgot that I don't need to include my save games (750MB) - wow need to clean that up.

OK, so NOT 3GB.


A very rough guess says 700MB Final size. Calculating for the other things I plan to do before it's finished, but it shouldn't be too far off the mark.

Most of the large data stuff is done. Some things can be optional like the level graphics changes.. (~40MB so far since I haven't done too much yet)

Doom 3 map set is 200MB, and the RoE one is 89MB. Thats 300 MB of my mod right there, then the textures and sounds make up most of the rest. There are tons of scripts and all those small files, but that all adds up to a drop in the bucket.


I can seperate the Doom3 mod and RoE mod, and I can also seperate the high rez textures into a seperate download or something.

I don't want this to get all confusing, but now you can understand why it's not coming out for quite a while. It's pretty damn ambitious for my very first mod project. I really just do it for myself, but now that other people are interested, I've decided to go ahead and finish it.

I don't know. I need sleep now. It will be OK.
 
700MB is much more reasonable, though still on the large side. I have no experience with the Doom 3 engine however, so I can't really give any other tips as I could with Source or another engine I'm familiar with. Just make sure you're only including what needs to be in there, and not some random extra files! :D
 
DreadLord1337 said:
Just make sure you're only including what needs to be in there, and not some random extra files! :D
Exactly. I began cleaning out unused stuff before 6/6/06, so the sound is pretty much done.

There is a ton of other shit I will need to take out of the folders before all is said and done. Most of it is out though I'm sure I have lots of unused textures that didn't turn out looking good. This will trim it up nicely.

It's not even legal to include D3 files that are unaltered in a mod, so I have to get all of the tons of unchanged little random files out.
 
Nice, I like what you've done here. I look forward to its release.
 
Those spiders definitely look ****ing creepy.
 
^ I'm close to having a seizure...damn banana.
Anyway, I like the new Trite skins dude. Can't wait to play this.
 
Creepy. If I ever reinstall D3 I'll be looking this up.
 
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