N
NayusDante
Guest
Before I even played portal, I noticed some elements that greatly reminded me of the Cube films. If you haven't seen Cube, Hypercube, or Cube Zero, I highly recommend them.
After playing through the game, there are a few similarities that strike me as interesting. The most important being the idea of the "test subject." In the Cube films, people are put into the cube for unknown reasons, supposedly as punishment, but also for testing. Each film deals with people that wake up in the cube without any recollection of how they got there. Chell is in a similar predicament, except the traps and obstacles before her are not immediately deadly. The cubes are active, being watched, being maintained. The Enrichment Center has been empty for some time. Still, both are surreal tests of improbable situations.
The ending to both involve only one person escaping, but their fate being uncertain or unexplained.
I have long wondered how a game adaptation of Cube would play out, and I think that Portal captures the general tone and surreal environment better than anything else.
After playing through the game, there are a few similarities that strike me as interesting. The most important being the idea of the "test subject." In the Cube films, people are put into the cube for unknown reasons, supposedly as punishment, but also for testing. Each film deals with people that wake up in the cube without any recollection of how they got there. Chell is in a similar predicament, except the traps and obstacles before her are not immediately deadly. The cubes are active, being watched, being maintained. The Enrichment Center has been empty for some time. Still, both are surreal tests of improbable situations.
The ending to both involve only one person escaping, but their fate being uncertain or unexplained.
I have long wondered how a game adaptation of Cube would play out, and I think that Portal captures the general tone and surreal environment better than anything else.