N
Nimion
Guest
I have about 10 or so models all created and ready to import into Half-Life 2. These are all weapon models, and I've been wondering, is there any extra things I need to add to the model besides the geometery itself for it to be usable?
Like bones or such to define, a hitbox or somthing else that the engine would need to know about the model.some mesh that is used to define where the weapons model will be connected to the camera.
I am able to export and import my models into HL2 I just need to know if theres any of that "extra" information that I need to incorporate into the model.
Like bones or such to define, a hitbox or somthing else that the engine would need to know about the model.some mesh that is used to define where the weapons model will be connected to the camera.
I am able to export and import my models into HL2 I just need to know if theres any of that "extra" information that I need to incorporate into the model.