skinning / model ? question

simon

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hello,
i would like to know if it is possible to make textures move ?
it's for a weapon, 1st person view, it's a glass cylinder, and i would like to have it go empty upon fire, and refill when it's loaded (useing textures) is this possible ? if so, how does that exactly work ? cause i have no clue what so ever :p
i just finished unwrapping it, and would like to test the texturing tonight

thanks in advance
 
You 'll need to create an alpha map and key it. If you create a ramp from white to black, you could key the position of the black and move it closer to the white (white is high/visible) Set a driven key on this so when you slide a slider/ attribute it will go transparent on the animated color black. software?
 
3DSMAX6
what you just said is hard for me to understand :)
 
OK :) I'll try to explain better. My bad. I do not use max anymore and I'm currently at work, but I'll give it a try.

Pick a color for the diffusechannel (just to test it) and a ramp /gradient in the transparency/opacity channel.

In maya the default is red, blue and green. I don't know what the default is in max (don't remember actually :) old maxer) If you set the ramp to half black, half white, half of the mesh should look transparent.

Then all you have to do is to key the black color closer to the white so the black field expands over time. In some occations you would have to switch black and white. Normally white is visible. I don't know how you key those attributes in max, but that's the way (one way) to do it.
 
What material editor? You can't use 3dsmax procedural textures, you'd have to write a shader if you wanted something like that.
 
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