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The flashes in the clouds seen in the E3 Docks video turns out to be a video artifact. In the new high-res steam version there are no flashes amongst the clouds.
Skys are probably just high res tga's
I was just refering to Pr()ZaC's comment about STALKER's dynamic sky having day/night cycles. Yes, I understand the difference. I still don't know whether it will move (shifting clouds, etc), but it should at least appear to have proper depth and perspective, rather than a backdrop from a Ed Wood movie, like most earlier 3D fps games (HL1 included).Originally posted by Mr.Reak
djkanuk, we are not talking about day-night cycle, but about dynamic skies, which basically means that it will move (like it moved in Unreal 1, Unreal 2, Morrowind, etc.)
Originally posted by Pr()ZaC
DimitriPopov, Valve made their movies using a year old build?
There are still a couple scenes that have been seen by some game reviewers before E3 that weren't shown there. One where an ant lion attacks a group of Combine soldiers in an APC was mentioned in PC Gamer (June). There was also another tech demo, dropping a wrench into gearworks. So there is still "new" material from the earlier builds (I think all the stuff shown by E3 and to the reviewers was from the September 2002 build), that Valve might give us.Originally posted by Pr()ZaC
Mhhhh...interesting.
Well, I hope Valve will release some videos made with newer tech