StardogChampion
Tank
- Joined
- Jul 19, 2003
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Coming from Unreal mapping, I'm wondering if you can make a sky this way:
Model a sphere then invert the polys, then map your sky texture to the inside of the sphere. You would then import the sphere model then stick a sky_camera in the middle.
There's no reason I can think of why this wouldn't work, but just making sure. I'm too lazy to try it.
Model a sphere then invert the polys, then map your sky texture to the inside of the sphere. You would then import the sphere model then stick a sky_camera in the middle.
There's no reason I can think of why this wouldn't work, but just making sure. I'm too lazy to try it.