Slowing down physics

  • Thread starter Thread starter Sweetpants
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Sweetpants

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I keep entering CS: Source servers where models and objects have altered physics. For example: One server had objects, that when shot, flew through the air, and bounced along the ground in slow motion. There was also a server were when you shot people to death, the kill shot would blast the body backwards with incredible force.

Is there any way I can incorporate these settings into Half-Life 2?
 
The slow motion is phys_timescale. 1 is normal and goes faster as you go up while decreases as you go down. I think 0 is the minimum.
 
Yea, Sweetpants, open up the console, and type the Cvar and the appropriate number after it. Some of these might be cheat variables, so if it doesn't work type in sv_cheats 1 beforehand.
 
Okay cool. I've been doing some pretty neat things with Cvarlist, but I can't find the command for NPC model physics. I use worldphysics but it only effects objects. Combine still fall with normal physics. Can you also tell me what the command is for adjusting weapon physics so even my pistol can blow models away.
 
Pushscale affects all weapons' physical pushing forces.
 
What about changing gravity for NPCs?

(Edit) Just looked for pushscale but couldn't find it. Is there a website with detailed console commands on it?
 
the command is "phys_pushscale". as far as I can tell, there aren't any websites like that...
 
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