KingPing_NOR
Newbie
- Joined
- May 16, 2004
- Messages
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Any1 tryed Unreal 2?
Remember in it that when you threw a smokegrenade and then a frag next to the smoke the shock wave would blow the smoke away abit. Just like in reality.
I wounder if they'll do this in CS:S. Some would think that it would make the SG useless. Though, its not like every1 is carying a frag, and the one who do would have to chose if they would use it to move the smoke a bit or not.(maby in the start every1 will run around blowing up smoke, but later they'll stopp blowing it up just for fun))
I'm not saying that 1 frag should remove the smoke completly, just if you for example:throw a frag at bottem of the smoke, it would blow it to above knee level or a little bit higher.
This i think would add an extra little layer of polish(sry my bad english. Not the country, but the think you do to a car to make it shiny) on the game.
You reading this Valve?
Remember in it that when you threw a smokegrenade and then a frag next to the smoke the shock wave would blow the smoke away abit. Just like in reality.
I wounder if they'll do this in CS:S. Some would think that it would make the SG useless. Though, its not like every1 is carying a frag, and the one who do would have to chose if they would use it to move the smoke a bit or not.(maby in the start every1 will run around blowing up smoke, but later they'll stopp blowing it up just for fun))
I'm not saying that 1 frag should remove the smoke completly, just if you for example:throw a frag at bottem of the smoke, it would blow it to above knee level or a little bit higher.
This i think would add an extra little layer of polish(sry my bad english. Not the country, but the think you do to a car to make it shiny) on the game.
You reading this Valve?