SOE to shut down Star Wars Galaxies

Never liked the game. I beta tested it and hated pretty much everything I encountered. I don't even know how it lasted this long. Some MMOs really just hang in there...
 
True, it's been dead for years, but it feels like the last nail in the coffin for decent MMO's. Nearly every other MMO game is sadly just a WoW/EQ clone, including the incredibly overhyped SW:TOR. Sandbox games like Mortal Online or Darkfall could be promising but they always end up being rushed and implemented poorly due to time or budget constraints. Hell even Richard Garriott has abandoned the genre to develop facebook games like Farmville. At least there's still EVE, and Dust514 looks promising, but other than that, it appears that the genre will descend into a pit of microtransactions and constant flops.
 
I never played Galaxies, but the gist I got from other players was basically "Ambitious as hell, flawed as ****".

I do wish SWTOR channeled some of the open nature of Galaxies instead of being a theme park MMO (as far as I can tell), because that's entirely what piqued my interest in SOE's game.
 
True, it's been dead for years, but it feels like the last nail in the coffin for decent MMO's. Nearly every other MMO game is sadly just a WoW/EQ clone, including the incredibly overhyped SW:TOR. Sandbox games like Mortal Online or Darkfall could be promising but they always end up being rushed and implemented poorly due to time or budget constraints. Hell even Richard Garriott has abandoned the genre to develop facebook games like Farmville. At least there's still EVE, and Dust514 looks promising, but other than that, it appears that the genre will descend into a pit of microtransactions and constant flops.

SW: TOR is good.

Yeah it's not sandbox and it's got some World of Warcraft feel to it, but you end up with Bioware quality stories in an MMO setting with engaging gameplay. Where that takes the end game? I don't know. But the first 15 levels of story I've experienced are greater than all of the World of Warcraft story I experienced in the entire game expansions included. Sandbox-style MMOs aren't the only "decent" MMOs. Sometimes it's a lot more fun to not have to roleplay everything you're doing in your head.
 
Galaxies was my first, and favorite MMO.
I never count that piece of shit remake of Galaxies as Galaxies. **** WoW.
 
I dont play mmo,so what was the diference whti this and wow?
 
Pre-combat upgrade SWG was very open, had no levels or classes, and you got experience by doing what the skill was and then buying skill upgrades. You could pretty much delete all the skills off your character and start on a different skill path anytime you wanted, and you were NEVER confined in a class.

When WoW got popular they said '**** that let's be more like wow' and changed the game entirely to fit the 'modern' perspective of what an MMO should be like and ruined the game.
 
Pre-combat upgrade SWG was very open, had no levels or classes, and you got experience by doing what the skill was and then buying skill upgrades. You could pretty much delete all the skills off your character and start on a different skill path anytime you wanted, and you were NEVER confined in a class.

When WoW got popular they said '**** that let's be more like wow' and changed the game entirely to fit the 'modern' perspective of what an MMO should be like and ruined the game.

so you created a character and gained skill but didnt level up,meaning there wasnt like a uber chatacer of uber level that was tons more powerfull than other low level characters?
 
I have some friends who were HUGELY into SWG back in the day. Not much of an MMO person myself.
 
so you created a character and gained skill but didnt level up,meaning there wasnt like a uber chatacer of uber level that was tons more powerfull than other low level characters?

People had 'theoretical' levels, I suppose, since skills did increase your overall effectiveness. It was mostly arbitrary.
Teamwork WAS needed to fight some of the big shit(krayt dragon fights were so badass) and generally people with more skills had better gear.
 
We have a collectors edition of it, but we never really played.
 
The game has a sizeable private server community that features updates by fans of the game (largely pre-combat upgrade). The remaining players certainly saw this coming, and the loyalists will migrate (rightfully) to the private servers.
 
This was the only MMO I ever played. I enjoyed it immensely from day 1 (the worst release in history) but quit around the NGE update. I have so many great memories of this game. It's definitely sad to see it go even though I haven't played in many years. Very nostalgic. Despite its flaws, SWG is how I define an MMO, not the craptastic WOW clones including the new Star Wars abortion.
 
SW: TOR is good.

Yeah it's not sandbox and it's got some World of Warcraft feel to it, but you end up with Bioware quality stories in an MMO setting with engaging gameplay. Where that takes the end game? I don't know. But the first 15 levels of story I've experienced are greater than all of the World of Warcraft story I experienced in the entire game expansions included. Sandbox-style MMOs aren't the only "decent" MMOs. Sometimes it's a lot more fun to not have to roleplay everything you're doing in your head.

That's good to hear, I've been so cynical about TOR since the hype machine has been running at full speed. but I'll certainly check it out for the mere fact that it's the first Star Wars title in years that isn't based on the Clone Wars series. I'm skeptical as to how it will work as an MMO but i'll probably end up liking it

The game has a sizeable private server community that features updates by fans of the game (largely pre-combat upgrade). The remaining players certainly saw this coming, and the loyalists will migrate (rightfully) to the private servers.
No way, man. That's ****in great news. I haven't played SWG in years since it all went sour. I'll have to check that out.
 
Back
Top