Solid but Invisible

Tynan

Newbie
Joined
Nov 21, 2004
Messages
229
Reaction score
1
I'm looking to solve a simple problem: people can shoot my physics objects over the wall of my level and they never come back. How can I make one of the following:

1. A wall that is solid to objects and players but is invisible.
2. A zone that destroys phys objects and recreates them at their original starting point.

I've tried using the clip material. Doesn't work. Player clip only blocks players. Help please.
 
Not sure about number 2, but for number 1 simply create your brush and give it the invisible texture. (Filter: invisible)
 
number 2 is possible, and would be best. im going to use it in my map but haven't started to figure it out yet. but i think all you would need is a brush that triggers the activator to kill itself
 
For #2, I'd suggest a damage applicator, set it very high damage, and then, when those objects get tossed into them, they'd break. I'm not sure about the respawn. This would also, to note, damage the player, too.

I'm not sure if Nodraw/Clip textures prevent physical objects from an area, only players... I think.
 
Problem for #2 is that these objects are impervious to damage. Filing cabinets, computer monitors - they never break.
 
Tynan said:
Problem for #2 is that these objects are impervious to damage. Filing cabinets, computer monitors - they never break.
you could always place a trigger above, so when a prop enters the trigger it activates it and kills itself or something along those lines.
 
Back
Top