Hey --
New to the forum and I've found this site more informative among others. I've been tracking HL2 in a half-ass manner lately and I'm still fuzzy about some things and desire clarification.
Questions pertaining to Half-Life 2:
1. I've noticed there are two sub-machine gun types in the game, one is the MP5K-PDW and the other is H&K's latest project -- the MP7. BUTT, I see MANY characters and enemies wielding MP5Ks.... So, are there two SMGs or are the pics and Bink videos just out-dated?
2. I've read in many threads regarding the OICW and the crossbow and whether or not both appear in the game and possess a sniper scope and whether there is only one sniper weapon. Sooooo.... Is the OICW officially scrapped and the crossbow is the only sniper weapon? I'm confused. All I see in many threads is, "Yes it is!", "No it's not!"...
3. What's up with the MP7 tottin' a grenade launcher? In HL2 it has the vertical hand grip attachment... Where the heck does it store the grenades? Does Gordon blast them from his arse? ??? It’d make a lot of sense to denude the MP7 of its grenade launcher and attach it to the OICW – IF the OICW is even in the game anymore.
4. Can you lean (this also applies to CS:S)? Those who have played games like Deus Ex and Medal of Honor, for example, know what I mean. From what I've witnessed in the videos, I have a bad feeling you can't. I'd just like an official answer.
5. Does the time keep ticking as you play the game? For example, if I go into.... say the sewers during the peak of the day, will I re-emerge to an eerie night? I know it's a bit of nit-picking thing, but I love when games (Neverwinter Nights, for example) do schtuff like that. It helps to create mood and the sense of progress (or lack of progress).
6. I don’t know if it’s just me, but the crowbar sounds… well, limp. The crowbar’s limpness isn’t the only minor gripe I’ve had – thus my reason for this post. Are the Bink videos and mainstream pics simply out-dated? Seems like they were made before polishing. Edit: Also the sound and animations of the crowbar when sung are off -- kind of like watching a movie with the sound and lips out of sync.
7. This is also relevant to CS:S. Is there a realistic damaging system? Are shots to the upper torso more fatal than to the thighs or groin? I know realism isn’t Half-Life 2’s priority, but believable damaging systems have almost become mandatory of FPSs.
------------------------------------------------------------------------------------
Questions pertaining to Counter-Strike: Source (figured I’d roll these into this thread to save space):
1. Yup, never played the first CS. So I was wondering: Is CS:S one great, gargantuan run-n-gun festival; or are there many variations of game-play? For instances, I occasionally enjoy letting loose with fast-paced run-n-gun, yet I also relish the suspense and thoughtful edge of tactical game-play (emphasis on walking more often, tactics and stealth). I'm sure modding plays a huge role in this issue...
2. Will there be another version of CS:S released after Half-Life 2 receives the green light? People are apparently already playing CS:S, if I'm not mistaken. I've been keeping track of the bugs and other problems associated with the current CS:S; people bouncing from objects when contact is made; the great influx of cracked versions and etc.
3. Lots of talk surrounding ‘sprays’ has concerned me. I have yet to see a spray, although I have read of offensive sprays. Are they like pictures and animations people post around like graffiti? How frequent are the offensive sprays and is there any solution to them? I ask this because I’ll go nuts if there is a spray on every wall and around every corner and B. I’m not sure how elated I’ll be to see a picture of ******* or Goatsex during my leisure hours… Know what I mean?
Thanks for reading. Answers are appreciated. I’m curious as hell and the anticipation is killing me.
New to the forum and I've found this site more informative among others. I've been tracking HL2 in a half-ass manner lately and I'm still fuzzy about some things and desire clarification.
Questions pertaining to Half-Life 2:
1. I've noticed there are two sub-machine gun types in the game, one is the MP5K-PDW and the other is H&K's latest project -- the MP7. BUTT, I see MANY characters and enemies wielding MP5Ks.... So, are there two SMGs or are the pics and Bink videos just out-dated?
2. I've read in many threads regarding the OICW and the crossbow and whether or not both appear in the game and possess a sniper scope and whether there is only one sniper weapon. Sooooo.... Is the OICW officially scrapped and the crossbow is the only sniper weapon? I'm confused. All I see in many threads is, "Yes it is!", "No it's not!"...
3. What's up with the MP7 tottin' a grenade launcher? In HL2 it has the vertical hand grip attachment... Where the heck does it store the grenades? Does Gordon blast them from his arse? ??? It’d make a lot of sense to denude the MP7 of its grenade launcher and attach it to the OICW – IF the OICW is even in the game anymore.
4. Can you lean (this also applies to CS:S)? Those who have played games like Deus Ex and Medal of Honor, for example, know what I mean. From what I've witnessed in the videos, I have a bad feeling you can't. I'd just like an official answer.
5. Does the time keep ticking as you play the game? For example, if I go into.... say the sewers during the peak of the day, will I re-emerge to an eerie night? I know it's a bit of nit-picking thing, but I love when games (Neverwinter Nights, for example) do schtuff like that. It helps to create mood and the sense of progress (or lack of progress).
6. I don’t know if it’s just me, but the crowbar sounds… well, limp. The crowbar’s limpness isn’t the only minor gripe I’ve had – thus my reason for this post. Are the Bink videos and mainstream pics simply out-dated? Seems like they were made before polishing. Edit: Also the sound and animations of the crowbar when sung are off -- kind of like watching a movie with the sound and lips out of sync.
7. This is also relevant to CS:S. Is there a realistic damaging system? Are shots to the upper torso more fatal than to the thighs or groin? I know realism isn’t Half-Life 2’s priority, but believable damaging systems have almost become mandatory of FPSs.
------------------------------------------------------------------------------------
Questions pertaining to Counter-Strike: Source (figured I’d roll these into this thread to save space):
1. Yup, never played the first CS. So I was wondering: Is CS:S one great, gargantuan run-n-gun festival; or are there many variations of game-play? For instances, I occasionally enjoy letting loose with fast-paced run-n-gun, yet I also relish the suspense and thoughtful edge of tactical game-play (emphasis on walking more often, tactics and stealth). I'm sure modding plays a huge role in this issue...
2. Will there be another version of CS:S released after Half-Life 2 receives the green light? People are apparently already playing CS:S, if I'm not mistaken. I've been keeping track of the bugs and other problems associated with the current CS:S; people bouncing from objects when contact is made; the great influx of cracked versions and etc.
3. Lots of talk surrounding ‘sprays’ has concerned me. I have yet to see a spray, although I have read of offensive sprays. Are they like pictures and animations people post around like graffiti? How frequent are the offensive sprays and is there any solution to them? I ask this because I’ll go nuts if there is a spray on every wall and around every corner and B. I’m not sure how elated I’ll be to see a picture of ******* or Goatsex during my leisure hours… Know what I mean?
Thanks for reading. Answers are appreciated. I’m curious as hell and the anticipation is killing me.