Scotchy
Newbie
- Joined
- Nov 9, 2003
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So I'm working from a materialsrc directory of C:/TestModSP/TestModSP/materialsrc/ .
The mod is of course in C:/Program Files/Valve/Steam/SteamApps/SourceMods/TestModSP/ .
Vtex sends .vtf materials to C:/Program Files/Valve/Steam/SteamApps/SourceMods/TestModSP/materials/XXX/XXX.vtf
So I made a couple of texes for this map in working on and placed them in the right folder (C:/testmodsp/.../materialsrc/maps/XXX/XXX.tga) and had vtex generate some .txt control files and left them blank. I then selected and dragged the corresponding .tga and .txt files to the vtex.exe and made the .vtf's in the appropriate folder in my steammods/testmodSP/materials area.
I make .vmts for them containing this:
And this for another file:
In hammer, the materials show up in the texture browser and appear fine there, but when applied to a brush face, they become pink and black checkers.
Did I leave something out or do somethign wrong
The mod is of course in C:/Program Files/Valve/Steam/SteamApps/SourceMods/TestModSP/ .
Vtex sends .vtf materials to C:/Program Files/Valve/Steam/SteamApps/SourceMods/TestModSP/materials/XXX/XXX.vtf
So I made a couple of texes for this map in working on and placed them in the right folder (C:/testmodsp/.../materialsrc/maps/XXX/XXX.tga) and had vtex generate some .txt control files and left them blank. I then selected and dragged the corresponding .tga and .txt files to the vtex.exe and made the .vtf's in the appropriate folder in my steammods/testmodSP/materials area.
I make .vmts for them containing this:
Code:
"LightmappedGeneric"
{
"$basetexture "maps\test_leadworks\lightstripLights"
"$selfillumtexture "maps\test_leadworks\lightstripLights_glow"
"$surfaceprop" "metal"
}
Code:
"LightmappedGeneric"
{
"$basetexture "maps\test_leadworks\lightstrip"
"$surfaceprop" "metal"
}
Did I leave something out or do somethign wrong