Someone help me im stuck

Y

Yuck

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I am trying to figure out a way to fall from very high and not get hurt or killed. Ive been testing different triggers for a while and none seem to work well. Could someone help.
 
you could put a little water at the bottom, to cusion the fall. or you could have a trigger change gravity mid fall or something like that.
 
Can you make invisble water though. and wouldn't the grav change the whole map grav.
 
i am remaking a 1.6 map noob_cube... for a friend and i can't figure out how to fall through breakable glass and take only three damage. There has to be a trigger of some sort.
 
Well I have made invisible water on accident before =P
and trigger_gravity can be changed at will so no, it wouldnt effect the whole map.
Also in half-life 2 siongler player there was a spot on the citadel where you fell, slowly came to a stop, and then had your weapons stripped. If you could figure out how they did that, that would be even better.
 
Use a client-activated trigger_multiple a little bit above the ground.

output OnStartTouch
target !activator
input IgnoreFallDamage
override 1.5

Causes the player not to take fall damage for 1.5 seconds.
 
Raeven0 said:
Use a client-activated trigger_multiple a little bit above the ground.

output OnStartTouch
target !activator
input IgnoreFallDamage
override 1.5

Causes the player not to take fall damage for 1.5 seconds.

That's awesome!
 
Dead-Inside said:
That's awesome!
That very much is.
I was wondering if anyone knows a list of client inputs you can override like this?
(I'm assuming it doesn't show up. Not on my dev machine, atm)

Also, if the player would be moving very very fast, you probably have to have your trigger brush be reasonably thick (i.e not just a few units) Maybe almost as tall as the player if they are falling a long long way. I've had problems with teleport triggers not working, presumably because the player passes through it before the engine ever detects that they touched it...

Just a thought.
 
Dead-Inside said:
That's awesome!

One of the many things you can do to players that Valve didn't tell you about.

These are the player inputs I've found:

Ignite
SetTeam <integer>
SetHealth <integer> (clamped to 0-100)
IgnoreFallDamage <float>
physdamagescale <float>

I would put them in the FGD, but HL2 gets very, very angry if you place a player entity in the map...
 
Raeven0 said:
One of the many things you can do to players that Valve didn't tell you about.

These are the player inputs I've found:

Ignite
SetTeam <integer>
SetHealth <integer> (clamped to 0-100)
IgnoreFallDamage <float>
physdamagescale <float>

I would put them in the FGD, but HL2 gets very, very angry if you place a player entity in the map...

Damn that's awesome. We should look further in to this. The ingite command, does that work for CSS? (This is just me spinning off on some extremly random ideas)
 
Yeah, I've tried them all in CS:S except physdamagescale, which wouldn't have much effect since people rarely get damaged by props in CS:S...

There's no way to extinguish a player who you've fired with the Ignite input, incidentally--at least, not with an input ;)

Oh, yeah, add some more to the list that I had forgotten about:

Color <r g b>
SetParent <parent's targetname>
SetParentAttachment <attachment name>
ClearParent

Players also have your standard FireUserX inputs and OnUserX outputs, as well as an OnIgnite output that can only be added via an AddOutput input, and in CS:S they have an OnRescueZoneTouch output.
 
Rofl... So maybe you can get your hosties infected with something and when they're "freeded" you'd get a message like "Good job, you did save the hostages. Too bad you contaminated the world..."

Now that's ownage. Too bad about the text though ;).
 
Thanks for the help. Ill have to try some of those, i don't know how well i will be able to do it though since i am somewhat new at this.
 
I would love to know more about how to do things to the player. Is the operative term in an I/O setup !activator? Does that work for contacting a brush entity? I would REALLLY like to know.
 
Yuck said:
Hey dead inside could you help with this a little more
If you have a question, just ask. If anyone knows they'll try to help.
[/idealism]
 
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