Y
Yuck
Guest
I am trying to figure out a way to fall from very high and not get hurt or killed. Ive been testing different triggers for a while and none seem to work well. Could someone help.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
Raeven0 said:Use a client-activated trigger_multiple a little bit above the ground.
output OnStartTouch
target !activator
input IgnoreFallDamage
override 1.5
Causes the player not to take fall damage for 1.5 seconds.
That very much is.Dead-Inside said:That's awesome!
Dead-Inside said:That's awesome!
Raeven0 said:One of the many things you can do to players that Valve didn't tell you about.
These are the player inputs I've found:
Ignite
SetTeam <integer>
SetHealth <integer> (clamped to 0-100)
IgnoreFallDamage <float>
physdamagescale <float>
I would put them in the FGD, but HL2 gets very, very angry if you place a player entity in the map...
SixThree said:You can play text messages.
If you have a question, just ask. If anyone knows they'll try to help.Yuck said:Hey dead inside could you help with this a little more