Source SDK

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Source SDK Base
Source SDK Base - Orange Box
Team Fortress 2 Dedicated Server

So I found these in Steam
But what are they exactly?
I don't want to install them until I figure out exactly what they are
 
Tools that you don't need to worry about unless you make maps/mods or host TF2 servers.
 
Oh okay, thanks. Does that mean I can make custom maps?
I wanna do game developing sometime in my future
Will those help at all?
 
Tools that you don't need to worry about unless you make maps/mods or host TF2 servers.

Wrong, those are required installed to play mods, not just make them.

Disrupted:
Source SDK Base is essentially a shared repository of base HL2 data for use in mods. the Orange Box Base is an upgraded version of it for the OB engine. Most HL2 mods will require one or both of these to be installed.

The TF2 Dedicated Server is for hosting your own server, but you probably don't want to worry about this unless you have a box you're trying to host a server on. For custom mapping, install the Source SDK and run Hammer from its menu.
 
Source SDK is basically everything Valve offers for modding / custom development. A level editor, FacePoser, and coding files pretty much.
 
Question people, is that ?custom mapping thread? the active topic where people is talking about mapping? seems to be not many threads there, sort of dead?
 
So I finally installed Source SDK
I run it, and it does nothing
The only options are "Test video stress" "Options" And "Exit"
Besides that, there's really nothing else to do
Am I not doing anything right?
 
That's the SourceSDK Base which you ran. the regular SourceSDK is what you want.
 
Does that mean I can make custom maps? I wanna do game developing sometime in my future
Will those help at all?
 
To my knowledge, yes
It comes with Hammer, which is the custom mapping
Face Poser
And a Model Viewer
 
So I made my first map
I ran it, and it didn't come out very well
I spawned into a giant black place with error codes lol
 
Follow some tutorials on how to build maps. Start with creating a box (remember that the Source game world is additive in the fact that you add walls/collisions, whereas engines like Unreal do a subtractive game world... The difference is that with Source you sort of put your lego blocks in the air to build your world whereas in Unreal, you already have all of your lego blocks, and you take some away to make your world.)

It takes a while, but Hammer isn't too bad to use. :) Just have patience and do one step at a time. Start with a box room and just spawn, then slowly start moving up into entities and such.
 
A great place with loads of Source mapping (Hammer) tutorials is http://www.interlopers.net/ so I'd definitely recommend checking that out. Also there's not a whole lot of custom mapping talk around here, but if you post a thread asking questions in the custom mapping forum they'll get answered, so if you want to feel free :)
 
Follow some tutorials on how to build maps. Start with creating a box (remember that the Source game world is additive in the fact that you add walls/collisions, whereas engines like Unreal do a subtractive game world... The difference is that with Source you sort of put your lego blocks in the air to build your world whereas in Unreal, you already have all of your lego blocks, and you take some away to make your world.)

I was following the tutorial it came with, I might have missed a step or two. I had a hard time figuring out what some things were. But other than that, it was pretty simple

A great place with loads of Source mapping (Hammer) tutorials is http://www.interlopers.net/ so I'd definitely recommend checking that out. Also there's not a whole lot of custom mapping talk around here, but if you post a thread asking questions in the custom mapping forum they'll get answered, so if you want to feel free :)

I'll check that out, thanks alot. I think I might have found my future career. I wanna do mapping lol
 
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