Spawn timing really out for low number of players.

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I occasionally wind up playing with only a few people on each team (2v2, 3v3). It can be a lot of fun but the respawn timing if really out IMO, one team can kill another and then go on to capture two CPs before the other team respawns. Now I think respawn timers are a good thing because they allow teams to push forward after getting some kills but I think it should change dynamically to suit the number of players in the game. Does anyone feel the same way?
 
Agreed. Especially because I like to be a scout kamikaze. Long spawn times don't really suit blitzkrieg tactics.
 
I think spawn time should be halved to 10 seconds max, honestly... esp for a fast team-based game like TF2.
 
I agree it becomes too easy to smash teams at 3am.



That map ended with 7-0 very quickly.
 
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