E
eman
Guest
I'm not a programmer but I had an idea for an HL2 mod, so I thought I'd register here to see if it's been done at all. I don't think it has, but I'm afraid I can't contribute towards making it happen.
Has anyone considered implementing a speed-of-sound delay for distant sounds? You know, the phenomenon which causes you to hear thunder several seconds after you see the lightning. (And the delay increases with distance.)
As I play through HL2 - specifically the Highway 17 chapter, where you can punt rollermines over a cliff into the sea - I always wonder why the game designers didn't put the delay in there. You SHOULD hear the impact a second or so after you see that roller mine hit the water. (The designers did implement echoes, which are basically the same phenomenon, but they didn't implement the propagation delay for the direct sound itself.)
This mod should put that delay back in where it belongs. It seems to me that it shouldn't be very hard to do. Every sound - explosion, gunshot, and impact alike - should just be delayed by a time equal to the distance divided by the speed of sound. There should also be effects on supersonic bullets - like sniper rounds. They move faster than the speed of sound, so you shouldn't be able to hear them at all until they have flown past you.
(Note that this mod will be purely auditory, with no graphical changes whatsoever.)
Has anyone considered implementing a speed-of-sound delay for distant sounds? You know, the phenomenon which causes you to hear thunder several seconds after you see the lightning. (And the delay increases with distance.)
As I play through HL2 - specifically the Highway 17 chapter, where you can punt rollermines over a cliff into the sea - I always wonder why the game designers didn't put the delay in there. You SHOULD hear the impact a second or so after you see that roller mine hit the water. (The designers did implement echoes, which are basically the same phenomenon, but they didn't implement the propagation delay for the direct sound itself.)
This mod should put that delay back in where it belongs. It seems to me that it shouldn't be very hard to do. Every sound - explosion, gunshot, and impact alike - should just be delayed by a time equal to the distance divided by the speed of sound. There should also be effects on supersonic bullets - like sniper rounds. They move faster than the speed of sound, so you shouldn't be able to hear them at all until they have flown past you.
(Note that this mod will be purely auditory, with no graphical changes whatsoever.)