SpeedTree

When you installed it you can't play it, just uninstall it.
 
The_Monkey said:
When you installed it you can't play it, just uninstall it.
you didn't think it was a game did you?

You can move about (press 1) or fly about with the helicopter. And its a good hint to what things might be like in oblivion too.

Granted it uses simply methods of doing a lot of things, but it still looks very good.

As for using the unreal 3 engine for whats in it, the Torque engine could do things like that without much difficulty, just ask qck, he da torquy man hehe.


Now I want to see someone try something like that in Source :)
 
The Dark Elf said:
Now I want to see someone try something like that in Source :)

Exactly what I thought when I saw that :)
 
Eh, not very impressed, actually. If that's really Unreal 3 I'll eat my hat.
The environments feel....dead. Single texture cliffs and terrain never appealed to me.

Anyway...
 
That's not U3, that's just using the U3 engine. What this is is a demo for trees. Not textures.
 
The Dark Elf said:
you didn't think it was a game did you?

You can move about (press 1) or fly about with the helicopter. And its a good hint to what things might be like in oblivion too.

Granted it uses simply methods of doing a lot of things, but it still looks very good.

As for using the unreal 3 engine for whats in it, the Torque engine could do things like that without much difficulty, just ask qck, he da torquy man hehe.


Now I want to see someone try something like that in Source :)

And how do I get into the world, so I can control the chopper?
 
Downloading now....I hope it doesn't kill my comp.

I just reformatted. :(
 
MaxiKana said:
That's not U3, that's just using the U3 engine. What this is is a demo for trees. Not textures.
What I mean is, I don't think it's using the Unreal 3 engine.
Can you give a source for this?
 
The_Monkey said:
And how do I get into the world, so I can control the chopper?
Press F1 after you load one of the example maps, gives you all the commands you can use. for both walking, camera, world settings, helicopter etc.

and you can fiddle around with the amount of detail with the main menu when its loaded (before loading a map) so im guessing you can probably extend the distance grass is drawn at too, maybe even increase the density.
 
It's the Unreal 2 engine, it even says it on it... Jesus, you're idiots sometimes.

You think Epic would release an incomplete engine to anyone?
 
lePobz said:
It's the Unreal 2 engine, it even says it on it... Jesus, you're idiots sometimes.
:O

Pwnizzled.
 
The Dark Elf said:
Press F1 after you load one of the example maps, gives you all the commands you can use. for both walking, camera, world settings, helicopter etc.

and you can fiddle around with the amount of detail with the main menu when its loaded (before loading a map) so im guessing you can probably extend the distance grass is drawn at too, maybe even increase the density.

Let's go back a bit. I install the game, press finish, but there's no way to continue. All that's in the folder is the uninstall icon.
 
To be more precise, SpeedTree (the company) is only demonstrating a plugin that handles the movements and LOD calculations of trees that can be added to any engine - they are using Unreal 2's engine to demonstrate the implementation of this.

To be honest, the effects SpeedTree gives is quite poor, probably just some university drop-out's attempt at making money easily.
 
those demos are not Unreal Engine, but native SpeedTree RealTime rendering. it can be (and has been) implemented into UE.

I'm using it to build forests in 3dsmax (SpeedTree CAD and max plug-in), it's great to work with and incerdibly fast.

demos are cool, there's info about the number of generated trees - it can go up to 50000 :rolling:
 
That's nothing, the LOD system just turns them all to doom-esque 2D sprites ... even a TNT could handle 50,000 2D sprites on the screen at once.
 
lePobz said:
That's nothing, the LOD system just turns them all to doom-esque 2D sprites ... even a TNT could handle 50,000 2D sprites on the screen at once.

only a handfull of those trees will be sprites (those really far away).
but most of them are textured, animated and properly lit models that cast shadows, and even interact with eachother.
and it's still very fast

and it's just a DEMO.
wait until some big game utilizes this system.

edit:
Gargantou said:
Elder Scrolls IV: Oblivion uses SpeedTree
didn't know that. but I'm not surprised, seeing those screenshots and the beautiful forests and foliage.
that game will be astounding
I hope so...
 
I'd just like to point out that 100% of the trees in this screenshot are actually 2D sprites, it's only when you get close to the trees that they show any sort of detail, and even when you are stood next to them, they are just made out of basic polygon structures with 2D sprites for leaves. Hardly next-gen technology...
 
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