Splinter Cell: Chaos Theory gets 89% in PCGUK

Axyon

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Just noticed that this hadn't been posted yet, so I thought you all might be interested in it. Got my PC Gamer yesterday, and they gave SCCT 89% - a very solid game, but the co-op is apparently a little cumbersome at first, and there's some annoying Ubi product placement throughout the game. Honestly, from the review they gave it would have been more appropriate to give it a low to mid 90 score, but well, whatever.

Anyway, gotta nip off to bed now - oh, and I won't be providing scans :p
 
Anyway, gotta nip off to bed now - oh, and I won't be providing scans
NOOOOOOooooooo!!
Well can't wait for my PcGUS hopefully it will have one to.

thx for the info.
 
I'll get it. Best Stealth series out there.
 
Sparta said:
I'll get it. Best Stealth series out there.
most boring stealth game more like,ah no jokn,i'll wait for a price drop,not enough new features to warrant a full price purchase imo,ooh a knife wow :dozey:
 
jimbo118 said:
most boring stealth game more like,ah no jokn,i'll wait for a price drop,not enough new features to warrant a full price purchase imo,ooh a knife wow :dozey:
The best graphics yet , new co-op mode , new moves etc..
i think this game deserve your money, did you play the SP demo? it is great !
 
DigiQ8 said:
The best graphics yet , new co-op mode , new moves etc..
i think this game deserve your money, did you play the SP demo? it is great !
yeah played the demo,thought it was good but mostly just the improved graphics,i mite get it actually for coop,mp like you said as i was really only thinking about the sp side of it
 
jimbo118 said:
yeah played the demo,thought it was good but mostly just the improved graphics,i mite get it actually for coop,mp like you said as i was really only thinking about the sp side of it
new SP missions thats 'nuff for me :p
i like SC Gameplay
 
anyone know how to make the special moves like hanging from the ceiling etc.? I can't even figure out how to do the wall jump thing that were in the first game...
 
lol, you kidding right? in the first two games, wall jump was go near a wall, jump, jump again, then press jump, and wala

i am hopeing it doesnt turn out as bad as the second one, i thought the second one was just really really poor
 
nevrmind I found out...

apparently you can only wall jump at walls where you're meant to do the split(you just look at the wall then press jump and he does the whole thing himself)...and so far I have only found one place where you can do it....and I've only found two places where there's pipes you can hang from in the ceiling...
 
PriNcE oF SpAcE said:
nevrmind I found out...

apparently you can only wall jump at walls where you're meant to do the split(you just look at the wall then press jump and he does the whole thing himself)...and so far I have only found one place where you can do it....and I've only found two places where there's pipes you can hang from in the ceiling...

That's what I disliked about the original Splinter Cell, dunno about Pandora Tomorrow, it looked rubbish so I didn't play it. The moves seemed to be a novelty, and rather having lots of places to do them you had to do it where and when the developer said.

Chaos Theory is meant to be a lot more open-ended so hopefully we can piss about with split jumps and pipe hanging as much as we want :D
 
Murray_H said:
Chaos Theory is meant to be a lot more open-ended so hopefully we can piss about with split jumps and pipe hanging as much as we want :D

well judging by the demo it's even more restrictive since you can only do wall jump when your meant to do the split...as far as I remember in the first one you could do the wall jump at any wall for an aditional boost height(and getting in places that wasn't reachable with a normal jump)

I dunno...the graphics are pretty nice and crisp, but Sam doesn't seem all that agile...although it's meant to be a stealth game I think he should be much better in open fire fight...he's way to cumbersome when he has weapons drawn...also the switching between weapons and equipment is ****ing cumbersome meaning that it's very difficult to adjust quickly to situations on the fly...especially when something goes wrong...I don't like that.

actually one of the things I like the best of the game so far is the different view modes :p

ps. anyone know what exactly the handguns secondary fire is good for?
 
I read on IGN (I think, possibly eurogamer) that the lighthouse level is the worst level for open-ended gameplay. The handgun has a secondary fire?
 
Yes, when you press the seconday fire button, you can disable lights. You have to aim at a light source such as a lamp. If the light under the gun turns red, you have done it incorrectly, you should aim better; however, if the light turns green, you have done it correctly and the light will be out for about twenty-five seconds.
 
Murray_H said:
I read on IGN (I think, possibly eurogamer) that the lighthouse level is the worst level for open-ended gameplay. The handgun has a secondary fire?

yes it has...my guess is that it's a laser sight...except there's no dot...so I dunno what's it good for :bonce: it activates for a short time then something like a battery or something needs to recharge...

I think I will try out a naughty version of this game to see how the full game plays, before buying.
 
You should use the EMF vision mode (no.4) to check for electronic sources you can deactivate. It can also be used on objects such as the radio.
You can also try the inverted neck snap and split jump in the demo.
In the part where Morgenholt is being tortured, go to the cabinet on your right (if you have just entered the room with the light on top, then jump up and hold yourself up on the pipe. One guard will decide to go for a walk and will go under you. When the 'Grab Character' option appears, press primary fire and snap his neck, pressing secondary fire (non-lethal attacks) will put him to sleep.
 
PriNcE oF SpAcE said:
yes it has...my guess is that it's a laser sight...except there's no dot...so I dunno what's it good for :bonce: it activates for a short time then something like a battery or something needs to recharge...

I think I will try out a naughty version of this game to see how the full game plays, before buying.

Eww warez monkeys
 
Prince of China said:
Yes, when you press the seconday fire button, you can disable lights. You have to aim at a light source such as a lamp. If the light under the gun turns red, you have done it incorrectly, you should aim better; however, if the light turns green, you have done it correctly and the light will be out for about twenty-five seconds.

ah...do you have to aim at the lights or can you use it at the wires and electrical boxes that you can spot using the EFM-vision?(or what ever it's called)

another thing when you the binocular vision and aiming at(so far) radios it says scanning and then a icon appears after some time...anyone know what this is good for?
 
PriNcE oF SpAcE said:
ah...do you have to aim at the lights or can you use it at the wires and electrical boxes that you can spot using the EFM-vision?(or what ever it's called)

another thing when you the binocular vision and aiming at(so far) radios it says scanning and then a icon appears after some time...anyone know what this is good for?
Yes, you have to aim at the light.
Second of all, that icon means it can be disrupted with the OCP (Handgun's secondary fire).
 
Zeus said:
Eww warez monkeys

with games as expensive as they are I like to try them out before purchasing....and so far the demo doesn't show enough gameplay to convince me to buy it...maybe if they release a second demo with full arsenal and more varied gameplay I might not get a warez version...

also anyone knows how the statics score in the end work...like is there one way to dispose of enemies that will make you score higher(knocking out vs. killing...even when both is done silently)...also do you score higher the more people you interrogate(sp?) before killing them?

oh yeah...and do anyone know what exactly the foreward grip attachment to the rifle does? my guess so far is more steady aiming for continouse firing...but alas since sam is dumbass in open fire fights I haven't really been able to test it out yet....I usually stealth kill people...
 
The demo has the best graphics I have ever seen, and the game runs really really well even with such awesome graphics.
 
This game sounds nice, I really liked the original. But should I get this or MGS3?
 
it seems that the less enemy contact you have the higher you score...that is try and avoid the bad guys at all cost while compleeting all the objectives...

the highest I've gotten so far is 94% success rating...I completed all the objectives, the obligatory, the optional and the bonus objective. knocked out 3 guards and killed one(haha I dragged the guy in the light house over the edge...that's a hard kill to make)

I was aiming for not killing or knocking anyone out though, howeverthe last section just before the light house is dificult with the two guards in a well lit area though(they were the ones I ended up knocking out)...think I'll try again later...I want that 100% success rating!
 
If you want 100%, all you have to do is not kill the guards. Pressing secondary fire ensures that.
You also have to pass unnoticed. It can be done, I got 100% a few times. The sticky shocker and camera helps a lot.
 
Prince of China said:
If you want 100%, all you have to do is not kill the guards. Pressing secondary fire ensures that.
You also have to pass unnoticed. It can be done, I got 100% a few times. The sticky shocker and camera helps a lot.

yeah I found that out...completed with 100% success rating....I only knocked out the guy in the top of the light house because you have to take him out before you can call extraction...

do you know if the opportunist objectives(scanning of crates) count towards the success rating? because the bonus objective doesn't...which is quite dissapointing IMO.(they could either make it so that you need them to get 100% or that you will get like 110%....10% added for each bonus objective(assuming there are more than one bonus objective per level)

also can you knock out as many guards as you like without it effecting your rating?

oh yeah and the picture(beat that!)
 
SearanoX said:
What is this bonus objective that keeps getting mentioned? I don't seem to remember anything of the sort.

Oh, and I haven't found two places to hang from yet, just the one near where the guy's being tortured. Unless you're counting the power cable you can slide down later on. Can't find where to do the split jump either.
The bonus objective is scanning all five of the weapons crates.

You can hang from the pipe in the room with the barrels just after the cave, at the end where there's a lamp and the motor. I've found two places to split jump - the first is the corridor just off of the same barrel room; it's the one that leads to the guy testing his rifle. The second is just after the guy fixing the gate where the power cable/zipline is, it's just after you follow the passage downhill.
 
To do the split jump, you'll have to find an appropriate place. In the cave that you enter, there will be a guard enjoying the view, now dispose of him. Then, go across the bridge and into the hole where the two guards originally came from. Find a way to take him out. Turn off the lights and go to the left. The power generator for the lights can be disabled by switching it off or piercing it. Then, go to the hallway to where the guard is testing out his weapon and shooting at barrels. He should be suspicious and come out. Go up to a wall and face it and press jump, Sam should automatically run up and do a split jump. When the guard goes under you, press crouch. If you do it too early, he'll shoot you, do it when he's directly under you.
 
Axyon said:
The bonus objective is scanning all five of the weapons crates.

no that's the opportunist(optional) objective ;)

also Prince of china...throwing the guy off the lighthouse counts as a kill so I'm guessing no 100% rating...
 
Nope, if I'm want to get 100%, I turn off the lights, then wait for him to come and turn them back on and grab him.
 
Prince of China said:
Nope, if I'm want to get 100%, I turn off the lights, then wait for him to come and turn them back on and grab him.


then you're not throwing him off the light house the cool way :dozey: (you're instead knocking him out then somehow throwing him of the light house...maybe with the uppercut?)

also why turning them back on?
 
SearanoX said:
Then what would be the bonus objective?

And thanks for the heads-up on the split jump locations, Axyon.

shoot the radio in the radio room....

I hope that this actually has a function in the full game...either by unlocking certain stuff...or even cooler if it actually affected the next mission(though I doubt it somehow)

anyone have any idea how many different locations and levels there will be?

judging by the website(chaos theory experience-thing) my guess is 4 different locations(countries)...but I hope there will be more...
was the previous games short?
 
PriNcE oF SpAcE said:
then you're not throwing him off the light house the cool way :dozey: (you're instead knocking him out then somehow throwing him of the light house...maybe with the uppercut?)

also why turning them back on?
If I throw him off, he dies and I can't get 100%. I just grab the guard and knock him out and leave him. I turn off the light and use the darkness as bait. That way, the guard will go and activate the light and I'll be right behind him and grab him. I can easily turn off the lights or shoot it.
 
You don't even have to grab him, just run up to him and secondary fire and sam will punch him across the face to knock him out or punches his neck (if you're behind him).

It's also fun to ghost the mission (don't get caught, don't touch anyone, and don't let anyone get suspicious of your presence) until you get to the top of the lighthouse where you MUST KO/Kill the guard.
 
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