spore was a dissapointment.

blackout

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I've been playing spore scince it came out and I gotta say, I think it was a real letdown:( it didnt feel right, and they kind of made it too silly rather than serious, also the ending was terrible, and nothing happens afterwards. its also really linear; the creature and cell stages are all like, hatch from egg, walk around, kill something, eat something, mate etc. the tribe and civ stages are all build buildings, build vehicle, destroy this tribe, destroy that tribe, and so on, and the same goes for space, instead of commanding and managing this whole big interstellar empire you control this one spaceship with ridiculous amounts of power that goes around, yes doing cool things like terramorphing planets and encountering aliens but that gets so boring after a while, the scale of planets is all wrong and the solar systems. anyway I could go on all day with things wrong with it, the point is it looked so much better when it was first being made.
 
lol, welcome to 3 months ago :p

The reason the game looked so much better years ago was because it wasn't dumbed down back then. The biggest thing was that creatures' stats and behavior actually depended on how they were designed rather than by the part with the largest + stat on it.
 
Is this one of those threads where we state really obvious things?

The game never really did anything for me. Then I became vaguely interested with the demo. But got bored of that quickly. No interest at all.

More interested in Sims 3 believe it or not.

EDIT: If you've been playing it for three months, it can't have been that much of a let down.
 
I've been playing spore scince it came out and I gotta say, I think it was a real letdown:(

Then why have you been playing it for three months? I mean, I agree with you, but... you know... why?
 
Sims is probably the better game. For Spore to be good for the people who were most hyped about playing it, they would have had to make a much deeper game.

That said, they have stated that they wanted more sales rather than a great review score.

I didn't like it that much myself.
 
I enjoyed the creature creator for a while, but nothing else about the game looked very fun.
 
I enjoyed the creature creator for a while, but nothing else about the game looked very fun.

Same with me actually. After i played space phase for a while and realised there was absolutely no goals whatsoever, i just made creatures for the hell of it.
 
I didn't even do that.
 
I played it to the beginning of the civ stage, got bored and now its baleeted.
 
It was a disappointment for those who got caught up in the hype. Something that i managed to avoid thus enjoying the game regardless its shortcomings.
 
Spore is a joke, so is the sims. Expansions full of shit every month.
 
I got caught in the hype and bought it, which was a huge mistake (not even considering the securom limited installs). I won't be buying any of the expansions.
 
I played Spore for about a day before I realized it was shit...but 3 months? wow
 
I actually thought Civ and Cell were my two favorite stages. Pity they were so far apart.
 
If you've been playing it for three months, it can't have been that much of a let down.

Then why have you been playing it for three months? I mean, I agree with you, but... you know... why?

I played Spore for about a day before I realized it was shit...but 3 months? wow

ok , sorry I suppose that was wrong, I've had it since it came out. I played it till I completed it and then sort of just before then I was starting to realise it's true crappness.
 
To all my friends and people who thought Spore was going to be god before it came out, while I kept mentioning the shit wrong with it..........

Told you so, bitches.
 
Just play LBP. That always makes my day.
 
The sad thing is, Spore could have been great, we know for a fact that there was a scientific Spore version, however, after a while, the 'scientific' team, consisting of Will Wright and several others, were 'overpowered' by the 'gamey' team, that wanted to make the game as simple as possible to appeal to an as big audience as possible. It's a shame really.
 
the black holes look terrible also, there's no black bit, just a gassy whurlpool thing?
 
I was never interested in spore at all, I am the winner.
 
don't- it will be a complete waste.

sadly for some unfortunate chaps such as myself, it's too late. what a waste of moneys.
 
I paid 35 quid for mine. Played it for about 20 hours.
 
I didn't play it, but it looks pretty inderesting, and interactive.
 
That's why I pirated it. I played it up to the civilization mode and stopped. Just couldn't get myself to play it anymore.
 
Kept me entertaining for a long time personally. Certainly not worth the hype, but still a fun game and really accessible to all your friends that dont play video games (you know, if you have some of those...).
 
I think I got to the Civilised stage where you got Vehicles and shit but it got too tedious/annoying and I couldn't be asked anymore.

The cell stage and other earlier stages were fun though but got repetative. It's the worst value for money game purchase for me this year.
 
I was having a lot of fun with the space stage(frequency mods enabled) until I crashed and lost 6 hours of gameplay.

I quit after that.
 
The sad thing is, Spore could have been great, we know for a fact that there was a scientific Spore version, however, after a while, the 'scientific' team, consisting of Will Wright and several others, were 'overpowered' by the 'gamey' team, that wanted to make the game as simple as possible to appeal to an as big audience as possible.
You've got Will Wright in the wrong "faction" (assuming this battle actually occured).

As wonderful as the content creation and sharing options are, the one consistent complaint I've seen is that the gameplay seems to have been "dumbed down" for the sake of appealing to a more casual audience. Was it?

"I'd say that's quite accurate," Wright told me. "We were very focused, if anything, on making a game for more casual players. "Spore" has more depth than, let's say, "The Sims" did. But we looked at the Metacritic scores for "Sims 2″, which was around 90, and something like "Half-Life", which was 97, and we decided — quite a while back — that we would rather have the Metacritic and sales of "Sims 2″ than the Metacritic and sales of "Half-Life."

And one way of getting there is to present a narrower range of options than a hardcore player might be expecting?

"Yes," he said. "Part of this, in some sense was: can we teach a "Sims" player to play an RTS? … I think the complexity we ended up with was toward that group."
 
Which means that he wanted sales over quality?
greedy mother****er
 
I'd like to know what the casual Sims crowd thought of it. I just can't see it being their kind of game...
 
I misinterpreted your original post then, but I think you've misinterpreted the link you've given me. The "Cute" vs "Science" debate Maxis had appears to be one of aesthetics, with the complexity of the gameplay a separate issue.
their [the "cute" side's] agenda in our design process was most certainly not to dumb-down the gameplay but rather to foster emotional engagement with the players in the game experience.
As the lead designer my [Will Wright's] goal through most of the project was to make sure the gameplay didn't end up too complex, which resulted in simplifying many of the level dynamics and editor consequences.
...
This was totally my judgment call and not even part of the agenda of the "cute" team
 
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