spotlights....how?

POWDERKEG

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do you have to use a light_dynamic to make a spotlight? and if so how do i configure the entity so that it is a nice light...

i need this as lighting practice. I am joining a friends mod, and they need a Lighting guy
 
Visible spotlights are generally point_spotlight entities (check the no-dynamic-light flag on this one), and to make a movable patch of light you'll want a light_dynamic in the same position. Point_spotlight isn't hard, but most documentations for light_dynamic do not properly represent its keys... what's probably important to you is Light Brightness=4 (this is not the same as Brightness) and that maximum cast distance property (zero does not mean infinite as it does for other lights).
 
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