Combine Hybrid
Tank
- Joined
- Dec 2, 2004
- Messages
- 2,335
- Reaction score
- 5
?.?.?.?.?.?.?.
THE THREAD ABOUT THE GAME
Yeah let's talk about STALKER here, the best FPS with the best light layer of RPG elements and the best environment. One of the prettiest too. We can also talk about the next one they're releasing, which is called Call of Pripyat and spelled something like 30B NPNNRTN in Russian. So let's do this!
Universal STALKER Features:
* Looks good
* Scary as heck
* Lots of things to shoot at and with
* Dismally beautiful settings
* Interesting plots... as much as a video game plot can be interesting
* Memorable characters and quotes
* Ways to make your character better/worse
After Strelok destroys "C-Consciousness" in the original game (the developers ignore the alternative endings), a government expedition has set out into the Zone.
However, something went wrong, and the expedition vanished without a trace. In order to investigate the causes of this catastrophe, a Ukrainian security service agent is sent. Whom we, obviously, will have to play as.
* Three outdoor maps and two underground... but the outdoor maps are four times bigger than in SoC, and remade with a metric ton of new location, assets and stuff. They compare them to what you see in Gothic.
* Prypiat SEVERAL TIMES LARGER. Eastern part rebuilt with 100% accuracy, and 100% explorable. The area around the city is also better reproduced, with an abandoned factory and a village being the main attractions. The city is now North of the NPP, like in reality.
* Secondary tasks NOT random generated - 70 missions, carefully designed. No more "kill five boars" crap.
* Play the main mission in which order you like, no linear ending.
* A-Life reworked to be as human/monstrous as possible
* No more faction wars
* Duty and Freedom - few survivied the events of SoC, now they work together
* Sleeping!
* Two new monsters, featured in the original prototypes, introduced at the request of the community
* Blowouts modify the world, kinda similar to OL
* After the blowout warning is given, all the stalkers rush to the safe location. Not all them are friendly though...
* "Boosters" to temporarily improve your statistic
* Minor improvements over Clear Sky tech, much better performance(50fps at 1920*1200). Proper beta-testing promised, thanks to the new company they hired and less tech experimentation than in CS
A bit of new info and confirmed old facts from "Gameworld Navigator" magazine preview.
- The game follows the "true" ending line [of SoC] where Gunslinger destroyed C-Consciousness. But, all the stuff with the grass, birds and green leaves... wasn't meant to be Zone disappearing. Only Gunslinger saw that and this is a mystery what truly happened to him.
- There will be less stalkers than in CS and even SoC, GSC want to show that they're guests in aggressive environment, not rulers of the place.
- Monsters AI will be reworked to make their behavior more interesting and well-looking, especially in combat (for example, a dog won't stand in one place and repeatedly play bite animation, it'll move and attack smart). By the way, the mutant are not the united aggressive pack of creatures thinking only about killing as many stalkers as possible. There will be carnivores and herbivores, various conflicts etc.
- The factions won't be so black-and-white like in CS, with the same members, sharp borders etc. They're just a groups of people with the similar principles, not aggressive freaks looking for opposite faction members. Their leaders are smart and calm men who can solve the problems with words, not bullets
- Developers agree that the main fail points of CS were bugs, weak storyline and faction war. They are going to additionally hire some specialized companies to do very accurate testing together. They wrote the new storyline a lot more accurate, consulting with writers etc. The amount of action will be reduced a lot to help atmosphere of loneliness, desolation and concealed danger.
- There will be the freeplay mode after the game ending - for fans who want to completely solve all the quests, explore the territory and find all the secrets
- Confirmed again: there won't be any of the old locations.
- Confirmed again (!): yes, there will be about 70 unique quests.
- Universal weapon slots. Rather than one slot for primary weapon and one slot for secondary, you can put any weapon in each slot, so you could have two different assault rifles or two shotguns. No dual-wielding however.
- There won't be any significant changes in multiplayer, because developers decided to fully concentrate on singleplayer (yeah, at last!)
THE THREAD ABOUT THE GAME
Yeah let's talk about STALKER here, the best FPS with the best light layer of RPG elements and the best environment. One of the prettiest too. We can also talk about the next one they're releasing, which is called Call of Pripyat and spelled something like 30B NPNNRTN in Russian. So let's do this!
Universal STALKER Features:
* Looks good
* Scary as heck
* Lots of things to shoot at and with
* Dismally beautiful settings
* Interesting plots... as much as a video game plot can be interesting
* Memorable characters and quotes
* Ways to make your character better/worse

After Strelok destroys "C-Consciousness" in the original game (the developers ignore the alternative endings), a government expedition has set out into the Zone.
However, something went wrong, and the expedition vanished without a trace. In order to investigate the causes of this catastrophe, a Ukrainian security service agent is sent. Whom we, obviously, will have to play as.
* Three outdoor maps and two underground... but the outdoor maps are four times bigger than in SoC, and remade with a metric ton of new location, assets and stuff. They compare them to what you see in Gothic.
* Prypiat SEVERAL TIMES LARGER. Eastern part rebuilt with 100% accuracy, and 100% explorable. The area around the city is also better reproduced, with an abandoned factory and a village being the main attractions. The city is now North of the NPP, like in reality.
* Secondary tasks NOT random generated - 70 missions, carefully designed. No more "kill five boars" crap.
* Play the main mission in which order you like, no linear ending.
* A-Life reworked to be as human/monstrous as possible
* No more faction wars
* Duty and Freedom - few survivied the events of SoC, now they work together
* Sleeping!
* Two new monsters, featured in the original prototypes, introduced at the request of the community
* Blowouts modify the world, kinda similar to OL
* After the blowout warning is given, all the stalkers rush to the safe location. Not all them are friendly though...
* "Boosters" to temporarily improve your statistic
* Minor improvements over Clear Sky tech, much better performance(50fps at 1920*1200). Proper beta-testing promised, thanks to the new company they hired and less tech experimentation than in CS
A bit of new info and confirmed old facts from "Gameworld Navigator" magazine preview.
- The game follows the "true" ending line [of SoC] where Gunslinger destroyed C-Consciousness. But, all the stuff with the grass, birds and green leaves... wasn't meant to be Zone disappearing. Only Gunslinger saw that and this is a mystery what truly happened to him.
- There will be less stalkers than in CS and even SoC, GSC want to show that they're guests in aggressive environment, not rulers of the place.
- Monsters AI will be reworked to make their behavior more interesting and well-looking, especially in combat (for example, a dog won't stand in one place and repeatedly play bite animation, it'll move and attack smart). By the way, the mutant are not the united aggressive pack of creatures thinking only about killing as many stalkers as possible. There will be carnivores and herbivores, various conflicts etc.
- The factions won't be so black-and-white like in CS, with the same members, sharp borders etc. They're just a groups of people with the similar principles, not aggressive freaks looking for opposite faction members. Their leaders are smart and calm men who can solve the problems with words, not bullets
- Developers agree that the main fail points of CS were bugs, weak storyline and faction war. They are going to additionally hire some specialized companies to do very accurate testing together. They wrote the new storyline a lot more accurate, consulting with writers etc. The amount of action will be reduced a lot to help atmosphere of loneliness, desolation and concealed danger.
- There will be the freeplay mode after the game ending - for fans who want to completely solve all the quests, explore the territory and find all the secrets
- Confirmed again: there won't be any of the old locations.
- Confirmed again (!): yes, there will be about 70 unique quests.
- Universal weapon slots. Rather than one slot for primary weapon and one slot for secondary, you can put any weapon in each slot, so you could have two different assault rifles or two shotguns. No dual-wielding however.
- There won't be any significant changes in multiplayer, because developers decided to fully concentrate on singleplayer (yeah, at last!)