Majestic XII
Tank
- Joined
- May 18, 2003
- Messages
- 3,796
- Reaction score
- 1
Hi everyone, I don't know how many of you watch the frontpage, but we had an update up a few days ago going through some details of Decadence. I have another update for you (and many more coming) but instead of spamming the frontpage with them (They would probably just be ignored by staff) I thought I'd post them in a thread on the forums. I'll keep this thread updated with the latest stuff, and it would be nice to get a discussion going. So if there's any questions, just ask them!
The first progress report talked about our capture system and you can read about it here. This next update is more about the characters and weapons.
The characters are one of the most important features in Decadence. Not only do all the characters have a back story and in-game voice acting, but they will also decide how you play the game. All together, there are four characters in the mod with their own unique appearance divided into two teams. The character you pick will decide what kind of weapon you get. There's an offensive and a supportive weapon both with a secondary fire mode, and these weapons is featured on both teams so there won't be a balance issue.
Let's take Zoe and Echo as an example. Echo was the first character announced for Decadence and he serves the purpose of being the aggressive character that always goes first into battle. Echo's weapon is a fast firing heavy machine gun built from scrap lying around the city. You can do a lot of damage if you're up personal with your enemy but the spread of the bullets makes it very hard to kill enemies at long range. If you're not happy with the amount of damage it can put out, the Harley as we call Echo's weapon, has a secondary fire mode which allows you to load up as many as 15 bullets and release them in a very short time frame into your opponent. You don't want to turn around a corner to find Echo with his loaded up Harley in your face, that's for sure! The secondary fire mode is only useful at very close range since the spread is even worse and you'll have to get used to handle the recoil.
Zoe on the other hand is best if used at long range. She is able to fire bursts of bullets with a steady hand into her target, and if you're sneaky enough, the enemy won't even know where it came from. Even though she has the upper hand when it comes to taking out enemies from afar, if she runs into someone at close range there's usually a problem. There are situations like this where her secondary fire comes in handy. Zoe is able to fire a poison dart which will slow down and confuse her opponent. This allows Zoe to outmaneuver for example Echo in a face-to-face encounter. Not only is this good in close combat, but an excellent support weapon for you and your team mate when storming the water node.
For more information, visit us at www.decadencemod.com
The first progress report talked about our capture system and you can read about it here. This next update is more about the characters and weapons.
The characters are one of the most important features in Decadence. Not only do all the characters have a back story and in-game voice acting, but they will also decide how you play the game. All together, there are four characters in the mod with their own unique appearance divided into two teams. The character you pick will decide what kind of weapon you get. There's an offensive and a supportive weapon both with a secondary fire mode, and these weapons is featured on both teams so there won't be a balance issue.
Let's take Zoe and Echo as an example. Echo was the first character announced for Decadence and he serves the purpose of being the aggressive character that always goes first into battle. Echo's weapon is a fast firing heavy machine gun built from scrap lying around the city. You can do a lot of damage if you're up personal with your enemy but the spread of the bullets makes it very hard to kill enemies at long range. If you're not happy with the amount of damage it can put out, the Harley as we call Echo's weapon, has a secondary fire mode which allows you to load up as many as 15 bullets and release them in a very short time frame into your opponent. You don't want to turn around a corner to find Echo with his loaded up Harley in your face, that's for sure! The secondary fire mode is only useful at very close range since the spread is even worse and you'll have to get used to handle the recoil.
Zoe on the other hand is best if used at long range. She is able to fire bursts of bullets with a steady hand into her target, and if you're sneaky enough, the enemy won't even know where it came from. Even though she has the upper hand when it comes to taking out enemies from afar, if she runs into someone at close range there's usually a problem. There are situations like this where her secondary fire comes in handy. Zoe is able to fire a poison dart which will slow down and confuse her opponent. This allows Zoe to outmaneuver for example Echo in a face-to-face encounter. Not only is this good in close combat, but an excellent support weapon for you and your team mate when storming the water node.
For more information, visit us at www.decadencemod.com