static machinegun form d2_coast_12 map (and bsp to vmf?)

  • Thread starter Thread starter Marsmillo
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Marsmillo

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We like the map d2_coast_12 (the cost at Nova Prospekt) with the static machine guns and spots. For ower d-day inspired map, f-day. We have made a own map and triying to place these guns there, but don't know how... We don't know the name of these guns...

Can someone help me? Becose now we most work with several combines with gun... it works, but is just not the same...

A others question in connection with the 1ste one. I have found the originel map d2_coast_12.bsp in a GCF File, is it possible to open it in the hammer editor or convert it to one

Som screens:


Ower f-day map (pre pre alpha version)


Ower static gun at the moment...


The gun (from d2_coast_12)

Sorry for my bad english, I am working on it...
 
Oke I used the tutorial and downloaded the Example Map
Nu I know how the player can use this gun.

Now my second problem is how do I get a combine to use this gun,...
I have been messing around with the Example Map but don't get it...

can sombady make a small Example Map with a combine ussing this gun...
 
Ok the easiest way to make a combine use the gun is to place a "npc_combine_s" exactly where you want the combine soldiers to use the gun from. Then using the top view, place an "info_target" at the center of the npc, and then drag it down to the floor using one of the side views. Give this entity a name, and then enter this name into the "NPC Man Point" field of the the func_tank's properties (it's near the bottom). You can now delete the npc_combine_s.

The reason why I advise using a npc_combine_s to get the entity in the right place, is that if you put the info_target too close to the func tank, then the NPC wont be able to reach that exact point, and so wont be able to use the gun. When placing the npc_combine_s, make sure that no part of the box around him is overlapping with any brushes or brush entities in the level, and that there is enough space between him and the gun model for him to reach forwards and grab it (the code they used to make the strider's feet never sink into the ground or float into the air is also used here to make sure the soldier's hands never reach too far forward or not far enough, within limits ofcourse).
 
I once posted about this. Use the search button.
 
At Revenge: That doesn't solve it
At m00b: And i used the search func...

Can sombody make a small exampel map? plz...
 
Ok, here is an example map using the method I described above.

It was a little something I fiddled around with shortly after Romeo released his Antlion Troopers map, but I stopped work on it when I realised that this would make a far better map background than actual map (notarget and noclip yourself, and watch the battle from the air outside, watching all 4 machine gunners going at it is pretty cool). Everything in it is half done, so dont expect much ;)
 
Thanks for this map!

You have a realy good map there!
I love te mess aroud whit it!

Marsmillo
 
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