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- Mar 18, 2003
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Updates to Team Fortress 2 have been released. The updates will be applied automatically
when your Steam client is restarted. The specific changes include:[br]
[br]
Team Fortress 2[br]
when your Steam client is restarted. The specific changes include:[br]
[br]
Team Fortress 2[br]
- Fixed a crash with ATI cards running on Vista
- Fixed a networking problem that could cause a crash certain types of home
networking hardware with out of date firmware installed</li> - Fixed a networking problem that could cause some animation jittering[br]
</li> - Fixed bug causing incorrect .dem files to be written (all files after first
.dem file would be corrupted)[br]
</li> - Fixed bug with placement of teleporters that could result in players being
unable to move[br]
</li> - Removed mp_friendlyfire cvar for servers. Team Fortress 2 breaks in a number
of ways if this is on[br]
</li> - Fixed some truncated strings in the destroy menu[br]
</li> - Spectators can now see all player classes in the scoreboard[br]
</li> - When a round finishes, if there's less than 5 minutes left on the timelimit,
the server now goes ahead and switches level right away, instead of going into
Sudden Death[br]
</li> - The affinity of the main thread is not set explicitly for dedicated servers.
This will properly load balance multiple instances of the dedicated server running
on a multi-processor machine. The affinity is still set to CPU 1 for clients and
listen servers[br]
</li> - Fixed crash on startup[br]
</li> - Fixed crash caused by .dlls being loaded from the user's path, instead of
from the install directory </li>
- Added Team Fortress 2 events and cameras to SourceTV
- Fixed memory fragmentation crash
- Fixed prediction error that caused jittery sticky bomb launcher behavior
</li> - Fixed rare crash when creating muzzleflashes